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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-20 05:21:38 +02:00
This commit is contained in:
Justin Lin
2020-02-16 14:05:37 +08:00
parent 41f7f5a08c
commit 1e8167d823
6 changed files with 10 additions and 10 deletions

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@@ -1,7 +1,7 @@
use <hull_polyline3d.scad>;
use <experimental/tf_torus.scad>;
use <experimental/maze_blocks.scad>;
use <experimental/maze_walls.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
rows = 36;
columns = 12;
@@ -14,13 +14,13 @@ leng = rows * block_width;
radius = 0.5 * leng / PI;
a_step = 360 / leng;
blocks = maze_blocks(
blocks = mz_blocks(
[1, 1],
rows, columns,
x_circular = true, y_circular = true
);
walls = maze_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
walls = mz_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
size = [columns * block_width, rows * block_width];
for(wall_pts = walls) {

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@@ -1,4 +1,4 @@
use <experimental/__impl__/_maze_comm.scad>;
use <experimental/__impl__/_mz_comm.scad>;
// create a starting maze for being visited later.
function starting_maze(rows, columns) = [

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@@ -1,4 +1,4 @@
use <experimental/__impl__/_maze_comm.scad>;
use <experimental/__impl__/_mz_comm.scad>;
function block_walls(block, block_width) =
let(

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@@ -1,6 +1,6 @@
use <experimental/__impl__/_maze_blocks_impl.scad>;
use <experimental/__impl__/_mz_blocks_impl.scad>;
function maze_blocks(start, rows, columns, maze, x_circular = false, y_circular = false) =
function mz_blocks(start, rows, columns, maze, x_circular = false, y_circular = false) =
go_maze(
start[0], start[1], // starting point
is_undef(maze) ? starting_maze(rows, columns) : maze,

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@@ -1,6 +1,6 @@
use <experimental/__impl__/_maze_walls_impl.scad>;
use <experimental/__impl__/_mz_walls_impl.scad>;
function maze_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
function mz_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
let(
left_walls = left_border ? [for(y = [0:rows - 1]) [[0, block_width * (y + 1)], [0, block_width * y]]] : [],
buttom_walls = bottom_border ? [for(x = [0:columns - 1]) [[block_width * x, 0], [block_width * (x + 1), 0]]] : []