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use scad
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@@ -1,7 +1,6 @@
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include <bezier_curve.scad>;
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use <bezier_curve.scad>;
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include <pixel/px_line.scad>;
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use <pixel/px_polyline.scad>;
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include <pixel/px_polyline.scad>;
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use <pixel/px_cylinder.scad>;
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include <pixel/px_cylinder.scad>;
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x1 = 5;
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x1 = 5;
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x2 = 20;
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x2 = 20;
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