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add pyramid_hex_maze
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60
examples/maze/pyramid_hex_maze.scad
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60
examples/maze/pyramid_hex_maze.scad
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use <polyline2d.scad>;
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use <maze/mz_blocks.scad>;
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use <maze/mz_hex_walls.scad>;
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columns = 10;
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cell_radius = 2;
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wall_thickness = 1;
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module pyramid_hex_maze(columns, cell_radius, wall_thickness) {
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module bottom(rows, columns, cell_radius, wall_thickness) {
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grid_h = 2 * cell_radius * sin(60);
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grid_w = cell_radius + cell_radius * cos(60);
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for(x_cell = [0:columns - 1]) {
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for(y_cell = [0:rows - 1]) {
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translate([grid_w * x_cell, grid_h * y_cell + (x_cell % 2 == 0 ? 0 : grid_h / 2), 0])
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circle(cell_radius + wall_thickness, $fn = 6);
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}
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}
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}
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rows = round(0.866 * columns - 0.211);
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grid_h = 2 * cell_radius * sin(60);
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grid_w = cell_radius + cell_radius * cos(60);
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square_w = grid_w * (columns - 1) + cell_radius * 2 + wall_thickness * 2;
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square_h = grid_h * rows + grid_h / 2 + wall_thickness * 2;
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square_offset_x = square_w / 2 -cell_radius - wall_thickness;
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square_offset_y = square_h / 2 -grid_h / 2 - wall_thickness;
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pyramid_height = square_w / sqrt(2);
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blocks = mz_blocks(
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[1, 1],
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rows, columns
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);
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walls = mz_hex_walls(blocks, rows, columns, cell_radius, wall_thickness);
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intersection() {
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linear_extrude(pyramid_height)
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for(wall = walls) {
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polyline2d(
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wall,
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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}
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translate([square_offset_x, square_offset_y, 0])
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linear_extrude(pyramid_height, scale = 0)
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square([square_w, square_h], center = true);
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}
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linear_extrude(wall_thickness)
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bottom(rows, columns, cell_radius, wall_thickness);
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}
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pyramid_hex_maze(columns, cell_radius, wall_thickness);
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