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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-11 17:24:20 +02:00

del semicolon of use/include

This commit is contained in:
Justin Lin
2022-06-06 13:11:46 +08:00
parent fd666676d6
commit 45050f31cd
761 changed files with 1995 additions and 1995 deletions

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@@ -1,4 +1,4 @@
use <square_maze.scad>;
use <square_maze.scad>
maze_rows = 8;
cell_width = 2;

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@@ -1,6 +1,6 @@
use <bend.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <bend.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
radius = 30;
height = 60;

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@@ -1,6 +1,6 @@
use <line2d.scad>;
use <arc.scad>;
use <util/rand.scad>;
use <line2d.scad>
use <arc.scad>
use <util/rand.scad>
number_of_circles = 15;
minimum_radius = 3;

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@@ -1,5 +1,5 @@
use <regular_polygon_maze.scad>;
use <hollow_out.scad>;
use <regular_polygon_maze.scad>
use <hollow_out.scad>
ccells = 8;
wall_thickness = 1.5;

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@@ -1,6 +1,6 @@
use <arc.scad>;
use <heart_maze.scad>;
use <maze/mz_square.scad>;
use <arc.scad>
use <heart_maze.scad>
use <maze/mz_square.scad>
names = ["Justin", "Monica"];
font_name = "Arial Black";

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@@ -1,9 +1,9 @@
use <line2d.scad>;
use <hollow_out.scad>;
use <ellipse_extrude.scad>;
use <arc.scad>;
use <maze/mz_square.scad>;
use <maze/mz_square_get.scad>;
use <line2d.scad>
use <hollow_out.scad>
use <ellipse_extrude.scad>
use <arc.scad>
use <maze/mz_square.scad>
use <maze/mz_square_get.scad>
radius_of_heart = 12;
height_of_heart = 25;

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@@ -1,7 +1,7 @@
use <maze/mz_cube.scad>;
use <maze/mz_cube_get.scad>;
use <util/contains.scad>;
use <crystal_ball.scad>;
use <maze/mz_cube.scad>
use <maze/mz_cube_get.scad>
use <util/contains.scad>
use <crystal_ball.scad>
layers = 4;
rows = 4;

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@@ -1,6 +1,6 @@
use <maze/mz_cube.scad>;
use <maze/mz_cube_initialize.scad>;
use <maze3d.scad>;
use <maze/mz_cube.scad>
use <maze/mz_cube_initialize.scad>
use <maze3d.scad>
face_radius = 9;
cell_width = 15;

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@@ -1,6 +1,6 @@
use <maze/mz_cube.scad>;
use <maze/mz_cube_initialize.scad>;
use <maze3d.scad>;
use <maze/mz_cube.scad>
use <maze/mz_cube_initialize.scad>
use <maze3d.scad>
radius = 6;
cell_width = 15;

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@@ -1,8 +1,8 @@
use <maze/mz_square_initialize.scad>;
use <maze/mz_square.scad>;
use <maze/mz_wang_tiles.scad>;
use <util/rand.scad>;
use <../tiles/city_tile.scad>;
use <maze/mz_square_initialize.scad>
use <maze/mz_square.scad>
use <maze/mz_wang_tiles.scad>
use <util/rand.scad>
use <../tiles/city_tile.scad>
rows = 10;
columns = 10;

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@@ -1,7 +1,7 @@
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <maze/mz_square_initialize.scad>;
use <voxel/vx_contour.scad>;
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <maze/mz_square_initialize.scad>
use <voxel/vx_contour.scad>
start = [1, 1];
mask = [

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@@ -1,7 +1,7 @@
use <maze/mz_theta.scad>;
use <util/find_index.scad>;
use <arc.scad>;
use <polyline2d.scad>;
use <maze/mz_theta.scad>
use <util/find_index.scad>
use <arc.scad>
use <polyline2d.scad>
$fn = 48;

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@@ -1,10 +1,10 @@
use <polyline_join.scad>;
use <bezier_curve.scad>;
use <maze/mz_square.scad>;
use <maze/mz_square_get.scad>;
use <shape_circle.scad>;
use <angle_between.scad>;
use <polyhedra/octahedron.scad>;
use <polyline_join.scad>
use <bezier_curve.scad>
use <maze/mz_square.scad>
use <maze/mz_square_get.scad>
use <shape_circle.scad>
use <angle_between.scad>
use <polyhedra/octahedron.scad>
$fn = 36;
t_step = 0.04;

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@@ -1,9 +1,9 @@
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <maze/mz_square_initialize.scad>;
use <polyline_join.scad>;
use <hollow_out.scad>;
use <maze/mz_hamiltonian.scad>;
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <maze/mz_square_initialize.scad>
use <polyline_join.scad>
use <hollow_out.scad>
use <maze/mz_hamiltonian.scad>
cell_width = 5;
wall_thickness = 1.6;

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@@ -1,7 +1,7 @@
use <polyline_join.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <ptf/ptf_ring.scad>;
use <polyline_join.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <ptf/ptf_ring.scad>
rows = 48;
columns = 8;

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@@ -1,9 +1,9 @@
use <polyline_join.scad>;
use <util/rand.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <ptf/ptf_circle.scad>;
use <noise/nz_perlin2.scad>;
use <polyline_join.scad>
use <util/rand.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <ptf/ptf_circle.scad>
use <noise/nz_perlin2.scad>
module noisy_circle_maze(r_cells, cell_width, wall_thickness, origin_offset, noisy_factor) {
double_r_cells = r_cells * 2;

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@@ -1,6 +1,6 @@
use <polyline2d.scad>;
use <maze/mz_square.scad>;
use <maze/mz_hexwalls.scad>;
use <polyline2d.scad>
use <maze/mz_square.scad>
use <maze/mz_hexwalls.scad>
columns = 10;
cell_radius = 2;

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@@ -1,4 +1,4 @@
use <square_maze.scad>;
use <square_maze.scad>
maze_rows = 10;
cell_width = 2;

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@@ -1,4 +1,4 @@
use <maze/mz_hamiltonian.scad>;
use <maze/mz_hamiltonian.scad>
module random_scala(rows, columns, start, width, height) {
line = mz_hamiltonian(rows, columns, start);

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@@ -1,7 +1,7 @@
use <line2d.scad>;
use <hollow_out.scad>;
use <maze/mz_square.scad>;
use <maze/mz_square_get.scad>;
use <line2d.scad>
use <hollow_out.scad>
use <maze/mz_square.scad>
use <maze/mz_square_get.scad>
// only for creating a small maze

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@@ -1,7 +1,7 @@
use <along_with.scad>;
use <polyhedron_hull.scad>;
use <maze/mz_theta.scad>;
use <maze/mz_theta_get.scad>;
use <along_with.scad>
use <polyhedron_hull.scad>
use <maze/mz_theta.scad>
use <maze/mz_theta_get.scad>
rings = 4;
begining_columns = 6;

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@@ -1,4 +1,4 @@
use <maze/mz_hamiltonian.scad>;
use <maze/mz_hamiltonian.scad>
rows = 2;
columns = 2;

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@@ -1,7 +1,7 @@
use <matrix/m_rotation.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <ptf/ptf_sphere.scad>;
use <matrix/m_rotation.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <ptf/ptf_sphere.scad>
r = 10;
rows = 24;

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@@ -1,8 +1,8 @@
use <archimedean_spiral.scad>;
use <polyline_join.scad>;
use <archimedean_spiral.scad>
use <polyline_join.scad>
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
rows = 8;
columns = 50;

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@@ -1,6 +1,6 @@
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <polyline_join.scad>;
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <polyline_join.scad>
module square_maze(rows, cell_width, wall_thickness) {
cells = mz_square(rows, rows);

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@@ -1,4 +1,4 @@
use <square_maze.scad>;
use <square_maze.scad>
maze_rows = 8;
cell_width = 10;

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@@ -1,7 +1,7 @@
use <polyline2d.scad>;
use <stereographic_extrude.scad>;
use <maze/mz_square.scad>;
use <maze/mz_hexwalls.scad>;
use <polyline2d.scad>
use <stereographic_extrude.scad>
use <maze/mz_square.scad>
use <maze/mz_hexwalls.scad>
columns = 10;
cell_radius = 20;

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@@ -1,5 +1,5 @@
use <stereographic_extrude.scad>;
use <square_maze.scad>;
use <stereographic_extrude.scad>
use <square_maze.scad>
maze_rows = 10;
cell_width = 40;

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@@ -1,6 +1,6 @@
use <maze/mz_theta.scad>;
use <maze/mz_theta_get.scad>;
use <polyline_join.scad>;
use <maze/mz_theta.scad>
use <maze/mz_theta_get.scad>
use <polyline_join.scad>
rings = 5;
beginning_number = 8;

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@@ -1,11 +1,11 @@
use <polyline_join.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <path_extrude.scad>;
use <torus_knot.scad>;
use <ptf/ptf_rotate.scad>;
use <shape_square.scad>;
use <util/spherical_coordinate.scad>;
use <polyline_join.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <path_extrude.scad>
use <torus_knot.scad>
use <ptf/ptf_rotate.scad>
use <shape_square.scad>
use <util/spherical_coordinate.scad>
p = 2;
q = 3;

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@@ -1,7 +1,7 @@
use <polyline_join.scad>;
use <ptf/ptf_torus.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <polyline_join.scad>
use <ptf/ptf_torus.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
rows = 36;
columns = 12;

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@@ -1,8 +1,8 @@
use <polyline_join.scad>;
use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>;
use <ptf/ptf_x_twist.scad>;
use <ptf/ptf_y_twist.scad>;
use <polyline_join.scad>
use <maze/mz_square.scad>
use <maze/mz_squarewalls.scad>
use <ptf/ptf_x_twist.scad>
use <ptf/ptf_y_twist.scad>
rows = 10;
columns = 10;