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use internal px_circle
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@@ -1,3 +1,22 @@
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function _px_cylinder_px_circle(radius, filled = true) =
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let(range = [-radius: radius - 1])
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filled ? [
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for(y = range)
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for(x = range)
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let(v = [x, y])
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if(norm(v) < radius) v
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] :
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let(ishell = radius * radius - 2 * radius)
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[
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for(y = range)
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for(x = range)
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let(
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v = [x, y],
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leng = norm(v)
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)
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if(leng < radius && (leng * leng) > ishell) v
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];
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function _px_cylinder_diff_r(r, h, filled) =
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let(
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r1 = r[0],
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@@ -8,13 +27,13 @@ function _px_cylinder_diff_r(r, h, filled) =
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for(i = 0; i < h; i = i + 1)
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let(r = round(r1 + dr * i))
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each [
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for(pt = px_circle(r, filled))
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for(pt = _px_cylinder_px_circle(r, filled))
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[pt[0], pt[1], i]
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]
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];
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function _px_cylinder_same_r(r, h, filled) =
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let(c = px_circle(r, filled))
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let(c = _px_cylinder_px_circle(r, filled))
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[
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for(i = 0; i < h; i = i + 1)
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each [
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