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use vt mult
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@@ -18,7 +18,6 @@ function shape_ellipse(axes) =
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step_a = 360 / frags
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)
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[
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for(i = [0:frags - 1])
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let(a = i * step_a)
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[axes0 * cos(a), axes1 * sin(a)]
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for(a = [each [0:frags - 1]] * step_a)
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[axes0 * cos(a), axes1 * sin(a)]
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];
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