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refactor: del default value
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@@ -128,7 +128,7 @@ function carve(dir, x, y, z, cells, layers, rows, columns) =
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/*dir 5*/ carve_down(x, y, z, cells, layers);
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/*dir 5*/ carve_down(x, y, z, cells, layers);
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// go maze from (x, y, z)
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// go maze from (x, y, z)
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function go_maze(x, y, z, cells, layers, rows, columns, x_wrapping = false, y_wrapping = false, z_wrapping = false, seed) =
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function go_maze(x, y, z, cells, layers, rows, columns, x_wrapping, y_wrapping, z_wrapping, seed) =
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let(
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let(
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r_dirs = rand_dirs(x + y * columns + z * rows * columns, seed),
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r_dirs = rand_dirs(x + y * columns + z * rows * columns, seed),
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nxcells0 = set_visited(x, y, z, cells),
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nxcells0 = set_visited(x, y, z, cells),
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@@ -133,7 +133,7 @@ function carve(dir, x, y, cells, rows, columns) =
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/*dir 3*/ carve_bottom(x, y, cells, rows);
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/*dir 3*/ carve_bottom(x, y, cells, rows);
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// go maze from (x, y)
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// go maze from (x, y)
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function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = false, seed) =
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function go_maze(x, y, cells, rows, columns, x_wrapping, y_wrapping, seed) =
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let(
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let(
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r_dirs = rand_dirs(x + y * columns, seed),
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r_dirs = rand_dirs(x + y * columns, seed),
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nxcells0 = set_visited(x, y, cells),
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nxcells0 = set_visited(x, y, cells),
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