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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-20 05:21:38 +02:00

refactor: use new maze functions/modules

This commit is contained in:
Justin Lin
2022-03-27 12:24:34 +08:00
parent 15478290e1
commit 9f3ecd0b3c
19 changed files with 93 additions and 117 deletions

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@@ -1,6 +1,6 @@
use <bend.scad>; use <bend.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
radius = 30; radius = 30;
height = 60; height = 60;
@@ -35,12 +35,12 @@ module cylinder_maze() {
maze_rows = round(height / cell_width); maze_rows = round(height / cell_width);
maze_columns = round(2 * 3.14159 * radius / cell_width); maze_columns = round(2 * 3.14159 * radius / cell_width);
maze_cells = mz_square_cells( maze_cells = mz_square(
maze_rows, maze_columns, maze_rows, maze_columns,
x_wrapping = true x_wrapping = true
); );
walls = mz_square_walls(maze_cells, maze_rows, maze_columns, cell_width, left_border = false); walls = mz_squarewalls(maze_cells, cell_width, left_border = false);
leng_circumference = cell_width * maze_columns + wall_thickness; leng_circumference = cell_width * maze_columns + wall_thickness;

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@@ -1,6 +1,6 @@
use <arc.scad>; use <arc.scad>;
use <heart_maze.scad>; use <heart_maze.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
names = ["Justin", "Monica"]; names = ["Justin", "Monica"];
font_name = "Arial Black"; font_name = "Arial Black";
@@ -31,9 +31,7 @@ module heart_base(name, font_name, font_size, radius, ring_thickness, tip_r_of_h
} }
module heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_heart, wall_thickness, ccells, levels, spacing) { module heart2heart_maze(names, font_name, font_size, radius_of_heart, tip_r_of_heart, wall_thickness, ccells, levels, spacing) {
cells = mz_square_cells( cells = mz_square(ccells, levels, y_wrapping = true);
ccells, levels, y_wrapping = true
);
translate([0, 0, wall_thickness]) translate([0, 0, wall_thickness])
linear_extrude(wall_thickness) linear_extrude(wall_thickness)

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@@ -2,7 +2,7 @@ use <line2d.scad>;
use <hollow_out.scad>; use <hollow_out.scad>;
use <ellipse_extrude.scad>; use <ellipse_extrude.scad>;
use <arc.scad>; use <arc.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_get.scad>; use <maze/mz_square_get.scad>;
radius_of_heart = 12; radius_of_heart = 12;
@@ -78,8 +78,7 @@ module heart_maze(cells, radius, ccells, levels, thickness = 1) {
} }
for(i = [0:len(cells) - 1]) { for(row = cells, cell = row) {
cell = cells[i];
cr = get_x(cell) + 1; cr = get_x(cell) + 1;
cc = get_y(cell); cc = get_y(cell);
@@ -93,8 +92,7 @@ module heart_maze(cells, radius, ccells, levels, thickness = 1) {
render() union() { render() union() {
// road to the next level // road to the next level
for(i = [0:len(cells) - 1]) { for(row = cells, cell = row) {
cell = cells[i];
cr = get_x(cell) + 1; cr = get_x(cell) + 1;
cc = get_y(cell); cc = get_y(cell);
@@ -106,9 +104,7 @@ module heart_maze(cells, radius, ccells, levels, thickness = 1) {
} }
} }
cells = mz_square_cells( cells = mz_square(ccells, levels, y_wrapping = true);
ccells, levels, y_wrapping = true
);
intersection() { intersection() {
union() { union() {

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@@ -1,5 +1,5 @@
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
use <maze/mz_square_initialize.scad>; use <maze/mz_square_initialize.scad>;
use <voxel/vx_contour.scad>; use <voxel/vx_contour.scad>;
@@ -29,7 +29,7 @@ module maze_masking(start, mask, cell_width, wall_thickness, wall_height, base_h
rows = len(mask); rows = len(mask);
columns = len(mask[0]); columns = len(mask[0]);
cells = mz_square_cells( cells = mz_square(
rows, columns, start, rows, columns, start,
mz_square_initialize(mask = mask) mz_square_initialize(mask = mask)
); );
@@ -41,7 +41,7 @@ module maze_masking(start, mask, cell_width, wall_thickness, wall_height, base_h
[x, y] [x, y]
], sorted = true) : []; ], sorted = true) : [];
walls = mz_square_walls(cells, rows, columns, cell_width); walls = mz_squarewalls(cells, cell_width);
color("gray") color("gray")
linear_extrude(wall_height) linear_extrude(wall_height)

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@@ -1,11 +1,11 @@
use <maze/mz_theta_cells.scad>; use <maze/mz_theta.scad>;
use <util/find_index.scad>; use <util/find_index.scad>;
use <arc.scad>; use <arc.scad>;
use <polyline2d.scad>; use <polyline2d.scad>;
$fn = 48; $fn = 48;
rows = 6; rings = 6;
beginning_number = 5; beginning_number = 5;
cell_width = 2; cell_width = 2;
@@ -23,14 +23,14 @@ module maze_tower() {
function vt_from_angle(theta, r) = [r * cos(theta), r * sin(theta)]; function vt_from_angle(theta, r) = [r * cos(theta), r * sin(theta)];
mz = mz_theta_cells(rows, beginning_number); mz = mz_theta(rings, beginning_number);
mz_leng = len(mz); mz_leng = len(mz);
outThetaStep = 360 / len(mz[rows - 1]); outThetaStep = 360 / len(mz[rings - 1]);
r = cell_width * (rows + 1); r = cell_width * (rings + 1);
module maze() { module maze() {
for(rows = mz) { for(rings = mz) {
for(cell = rows) { for(cell = rings) {
ri = cell[0]; ri = cell[0];
ci = cell[1]; ci = cell[1];
type = cell[2]; type = cell[2];
@@ -68,8 +68,8 @@ module maze_tower() {
difference() { difference() {
union() { union() {
for(i = [0:mz_leng - 1]) { for(i = [0:mz_leng - 1]) {
rows = mz[i]; rings = mz[i];
ir = (rows[i][0] + 1) * cell_width; ir = (rings[i][0] + 1) * cell_width;
linear_extrude((mz_leng - i + 1) * wall_height) linear_extrude((mz_leng - i + 1) * wall_height)
circle(ir + wall_thickness * 0.4999); circle(ir + wall_thickness * 0.4999);
} }
@@ -80,9 +80,9 @@ module maze_tower() {
linear_extrude(wall_height * (mz_leng + 2)) linear_extrude(wall_height * (mz_leng + 2))
maze(); maze();
} }
last_rows = mz[mz_leng - 1]; last_rings = mz[mz_leng - 1];
i = find_index(last_rows, function(cell) cell[2] == CCW_WALL || cell[2] == INWARD_CCW_WALL); i = find_index(last_rings, function(cell) cell[2] == CCW_WALL || cell[2] == INWARD_CCW_WALL);
theta1 = outThetaStep * last_rows[i][1]; theta1 = outThetaStep * last_rings[i][1];
linear_extrude(wall_height) linear_extrude(wall_height)
arc(r * 0.9999, [theta1 + outThetaStep * 0.1, theta1 + outThetaStep * 0.75], wall_thickness); arc(r * 0.9999, [theta1 + outThetaStep * 0.1, theta1 + outThetaStep * 0.75], wall_thickness);
} }
@@ -91,7 +91,7 @@ module maze_tower() {
num_stairs = 4; num_stairs = 4;
stair_thickness = wall_thickness / 3; stair_thickness = wall_thickness / 3;
or = r + half_wall_thickness; or = r + half_wall_thickness;
for(ri = [0:2:rows * 2]) { for(ri = [0:2:rings * 2]) {
for(si = [0:2]) { for(si = [0:2]) {
r = or - stair_thickness * si - wall_thickness * ri; r = or - stair_thickness * si - wall_thickness * ri;
translate([0, 0, wall_height * ri / 2 + wall_height / num_stairs * (si + 1)]) translate([0, 0, wall_height * ri / 2 + wall_height / num_stairs * (si + 1)])

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@@ -1,4 +1,4 @@
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_squarewalls.scad>; use <maze/mz_squarewalls.scad>;
use <maze/mz_square_initialize.scad>; use <maze/mz_square_initialize.scad>;
use <polyline_join.scad>; use <polyline_join.scad>;
@@ -15,7 +15,7 @@ module maze_yinyan(cell_width, wall_thickness) {
module maze(mask, start, cell_width, wall_thickness, seed) { module maze(mask, start, cell_width, wall_thickness, seed) {
init_cells = mz_square_initialize(mask = mask); init_cells = mz_square_initialize(mask = mask);
cells = mz_square_cells(start = start, init_cells = init_cells, seed = seed); cells = mz_square(start = start, init_cells = init_cells, seed = seed);
walls = mz_squarewalls(cells, cell_width, false, false); walls = mz_squarewalls(cells, cell_width, false, false);
for(wall = walls) { for(wall = walls) {

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@@ -1,6 +1,6 @@
use <polyline_join.scad>; use <polyline_join.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
use <ptf/ptf_ring.scad>; use <ptf/ptf_ring.scad>;
rows = 48; rows = 48;
@@ -14,12 +14,8 @@ leng = rows * cell_width;
radius = 0.5 * leng / PI; radius = 0.5 * leng / PI;
a_step = 360 / leng; a_step = 360 / leng;
cells = mz_square_cells( cells = mz_square(rows, columns, y_wrapping = true);
rows, columns, walls = mz_squarewalls(cells, cell_width, bottom_border = false);
y_wrapping = true
);
walls = mz_square_walls(cells, rows, columns, cell_width, bottom_border = false);
size = [columns * cell_width, rows * cell_width]; size = [columns * cell_width, rows * cell_width];
for(wall_pts = walls) { for(wall_pts = walls) {

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@@ -1,18 +1,16 @@
use <polyline_join.scad>; use <polyline_join.scad>;
use <util/rand.scad>; use <util/rand.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
use <ptf/ptf_circle.scad>; use <ptf/ptf_circle.scad>;
use <noise/nz_perlin2.scad>; use <noise/nz_perlin2.scad>;
module noisy_circle_maze(r_cells, cell_width, wall_thickness, origin_offset, noisy_factor) { module noisy_circle_maze(r_cells, cell_width, wall_thickness, origin_offset, noisy_factor) {
double_r_cells = r_cells * 2; double_r_cells = r_cells * 2;
cells = mz_square_cells( cells = mz_square(double_r_cells, double_r_cells);
double_r_cells, double_r_cells
);
width = double_r_cells * cell_width; width = double_r_cells * cell_width;
walls = mz_square_walls(cells, double_r_cells, double_r_cells, cell_width); walls = mz_squarewalls(cells, cell_width);
half_width = width / 2; half_width = width / 2;
rect_size = is_undef(origin_offset) ? [width, width] : [width, width] - origin_offset * 2; rect_size = is_undef(origin_offset) ? [width, width] : [width, width] - origin_offset * 2;

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@@ -1,6 +1,6 @@
use <polyline2d.scad>; use <polyline2d.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_hex_walls.scad>; use <maze/mz_hexwalls.scad>;
columns = 10; columns = 10;
cell_radius = 2; cell_radius = 2;
@@ -30,9 +30,8 @@ module pyramid_hex_maze(columns, cell_radius, wall_thickness) {
pyramid_height = square_w / sqrt(2); pyramid_height = square_w / sqrt(2);
cells = mz_square_cells(rows, columns); cells = mz_square(rows, columns);
walls = mz_hexwalls(cells, cell_radius, wall_thickness);
walls = mz_hex_walls(cells, rows, columns, cell_radius, wall_thickness);
intersection() { intersection() {
linear_extrude(pyramid_height) linear_extrude(pyramid_height)

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@@ -1,6 +1,6 @@
use <line2d.scad>; use <line2d.scad>;
use <hollow_out.scad>; use <hollow_out.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_get.scad>; use <maze/mz_square_get.scad>;
// only for creating a small maze // only for creating a small maze
@@ -49,9 +49,7 @@ module regular_polygon_maze(radius, ccells, levels, thickness = 1, sides) {
arc_angle = 360 / ccells; arc_angle = 360 / ccells;
r = radius / (levels + 1); r = radius / (levels + 1);
cells = mz_square_cells( cells = mz_square(ccells, levels, y_wrapping = true);
ccells, levels, y_wrapping = true
);
difference() { difference() {
render() union() { render() union() {
@@ -60,8 +58,7 @@ module regular_polygon_maze(radius, ccells, levels, thickness = 1, sides) {
} }
for(i = [0:len(cells) - 1]) { for(row = cells, cell = row) {
cell = cells[i];
cr = get_x(cell) + 1; cr = get_x(cell) + 1;
cc = get_y(cell); cc = get_y(cell);
@@ -78,8 +75,7 @@ module regular_polygon_maze(radius, ccells, levels, thickness = 1, sides) {
// ring_regular_polygon_sector(r, arc_angle / 1.975 , thickness, r / 3, sides); // ring_regular_polygon_sector(r, arc_angle / 1.975 , thickness, r / 3, sides);
// road to the next level // road to the next level
for(i = [0:len(cells) - 1]) { for(row = cells, cell = row) {
cell = cells[i];
cr = get_x(cell) + 1; cr = get_x(cell) + 1;
cc = get_y(cell); cc = get_y(cell);

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@@ -1,16 +1,16 @@
use <along_with.scad>; use <along_with.scad>;
use <polyhedron_hull.scad>; use <polyhedron_hull.scad>;
use <maze/mz_theta_cells.scad>; use <maze/mz_theta.scad>;
use <maze/mz_theta_get.scad>; use <maze/mz_theta_get.scad>;
rows = 4; rings = 4;
begining_columns = 6; begining_columns = 6;
cell_width = 12; cell_width = 12;
rock_size = 4; rock_size = 4;
height_scale = 3; height_scale = 3;
flat_base = false; flat_base = false;
rock_theta_maze(rows, begining_columns, cell_width, rock_size, height_scale, flat_base); rock_theta_maze(rings, begining_columns, cell_width, rock_size, height_scale, flat_base);
module rock(width = 1) { module rock(width = 1) {
n = 15 * rands(1, 1.25, 1)[0]; n = 15 * rands(1, 1.25, 1)[0];
@@ -36,16 +36,16 @@ module rock_wall(p1, p2, size) {
rock(size * 0.875); rock(size * 0.875);
} }
module rock_theta_maze(rows, begining_columns, cell_width, rock_size, height_scale, flat_base) { module rock_theta_maze(rings, begining_columns, cell_width, rock_size, height_scale, flat_base) {
function vt_from_angle(theta, r) = [r * cos(theta), r * sin(theta)]; function vt_from_angle(theta, r) = [r * cos(theta), r * sin(theta)];
maze = mz_theta_cells(rows, begining_columns); maze = mz_theta(rings, begining_columns);
scale([1, 1, height_scale]) scale([1, 1, height_scale])
difference() { difference() {
union() { union() {
for(rows = maze) { for(rings = maze) {
for(cell = rows) { for(cell = rings) {
ri = mz_theta_get(cell, "r"); ri = mz_theta_get(cell, "r");
ci = mz_theta_get(cell, "c"); ci = mz_theta_get(cell, "c");
@@ -72,8 +72,8 @@ module rock_theta_maze(rows, begining_columns, cell_width, rock_size, height_sca
} }
} }
thetaStep = 360 / len(maze[rows - 1]); thetaStep = 360 / len(maze[rings - 1]);
r = cell_width * (rows + 1); r = cell_width * (rings + 1);
for(theta = [0:thetaStep:360 - thetaStep * 2]) { for(theta = [0:thetaStep:360 - thetaStep * 2]) {
vt1 = vt_from_angle(theta, r); vt1 = vt_from_angle(theta, r);
vt2 = vt_from_angle(theta + thetaStep, r); vt2 = vt_from_angle(theta + thetaStep, r);
@@ -81,8 +81,8 @@ module rock_theta_maze(rows, begining_columns, cell_width, rock_size, height_sca
} }
} }
if(flat_base) { if(flat_base) {
translate([0, 0, -cell_width * rows * 2]) translate([0, 0, -cell_width * rings * 2])
cube(cell_width * rows * 4, center = true); cube(cell_width * rings * 4, center = true);
} }
} }
} }

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@@ -1,6 +1,6 @@
use <matrix/m_rotation.scad>; use <matrix/m_rotation.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
use <ptf/ptf_sphere.scad>; use <ptf/ptf_sphere.scad>;
r = 10; r = 10;
@@ -51,15 +51,12 @@ module sphere_maze() {
size = [rows * cell_width, columns * cell_width + pole_offset * 2]; size = [rows * cell_width, columns * cell_width + pole_offset * 2];
cells = mz_square_cells( cells = mz_square(rows, columns, y_wrapping = true);
rows, columns,
y_wrapping = true
);
p_offset = [cell_width * rows, pole_offset, 0]; p_offset = [cell_width * rows, pole_offset, 0];
mr = m_rotation(90); mr = m_rotation(90);
walls = mz_square_walls(cells, rows, columns, cell_width, bottom_border = false); walls = mz_squarewalls(cells, cell_width, bottom_border = false);
for(wall_pts = walls) { for(wall_pts = walls) {
rxpts = [ rxpts = [
for(p = wall_pts) for(p = wall_pts)

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@@ -1,8 +1,8 @@
use <archimedean_spiral.scad>; use <archimedean_spiral.scad>;
use <polyline_join.scad>; use <polyline_join.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
rows = 8; rows = 8;
columns = 50; columns = 50;
@@ -23,9 +23,9 @@ module spiral_maze() {
pts2d = [for(pa = points_angles) pa[0]]; pts2d = [for(pa = points_angles) pa[0]];
pts3d = [for(p = pts2d) [p[0], 0, p[1]]]; pts3d = [for(p = pts2d) [p[0], 0, p[1]]];
walls = mz_square_walls( walls = mz_squarewalls(
mz_square_cells(rows, columns), mz_square(rows, columns),
rows, columns, cell_width cell_width
); );
half_thickness = wall_thickness / 2; half_thickness = wall_thickness / 2;

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@@ -1,7 +1,7 @@
use <polyline2d.scad>; use <polyline2d.scad>;
use <stereographic_extrude.scad>; use <stereographic_extrude.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_hex_walls.scad>; use <maze/mz_hexwalls.scad>;
columns = 10; columns = 10;
cell_radius = 20; cell_radius = 20;
@@ -24,11 +24,9 @@ module hex_maze_stereographic_projection(columns, cell_radius, wall_thickness, f
pyramid_height = square_w / sqrt(2); pyramid_height = square_w / sqrt(2);
// create a maze // create a maze
cells = mz_square_cells( cells = mz_square(rows, columns);
rows, columns
);
walls = mz_hex_walls(cells, rows, columns, cell_radius, wall_thickness); walls = mz_hexwalls(cells, cell_radius, wall_thickness);
stereographic_extrude(square_w, $fn = fn) stereographic_extrude(square_w, $fn = fn)
translate([grid_w - square_w / 2, grid_h - square_w / 2, 0]) translate([grid_w - square_w / 2, grid_h - square_w / 2, 0])

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@@ -1,25 +1,25 @@
use <maze/mz_theta_cells.scad>; use <maze/mz_theta.scad>;
use <maze/mz_theta_get.scad>; use <maze/mz_theta_get.scad>;
use <polyline_join.scad>; use <polyline_join.scad>;
rows = 5; rings = 5;
beginning_number = 8; beginning_number = 8;
cell_width = 10; cell_width = 10;
wall_thickness = 2; wall_thickness = 2;
wall_height = 5; wall_height = 5;
theta_maze(rows, beginning_number, cell_width, wall_thickness, wall_height); theta_maze(rings, beginning_number, cell_width, wall_thickness, wall_height);
module theta_maze(rows, beginning_number, cell_width, wall_thickness, wall_height) { module theta_maze(rings, beginning_number, cell_width, wall_thickness, wall_height) {
function vt_from_angle(theta, r) = [r * cos(theta), r * sin(theta)]; function vt_from_angle(theta, r) = [r * cos(theta), r * sin(theta)];
maze = mz_theta_cells(rows, beginning_number); maze = mz_theta(rings, beginning_number);
half_wall_thickness = wall_thickness / 2; half_wall_thickness = wall_thickness / 2;
linear_extrude(wall_height) { linear_extrude(wall_height) {
for(rows = maze) { for(rings = maze) {
for(cell = rows) { for(cell = rings) {
ri = mz_theta_get(cell, "r"); ri = mz_theta_get(cell, "r");
ci = mz_theta_get(cell, "c"); ci = mz_theta_get(cell, "c");
wallType = mz_theta_get(cell, "t"); wallType = mz_theta_get(cell, "t");
@@ -45,8 +45,8 @@ module theta_maze(rows, beginning_number, cell_width, wall_thickness, wall_heigh
} }
} }
thetaStep = 360 / len(maze[rows - 1]); thetaStep = 360 / len(maze[rings - 1]);
r = cell_width * (rows + 1); r = cell_width * (rings + 1);
for(theta = [0:thetaStep:360 - thetaStep]) { for(theta = [0:thetaStep:360 - thetaStep]) {
vt1 = vt_from_angle(theta, r); vt1 = vt_from_angle(theta, r);
vt2 = vt_from_angle(theta + thetaStep, r); vt2 = vt_from_angle(theta + thetaStep, r);

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@@ -1,6 +1,6 @@
use <polyline_join.scad>; use <polyline_join.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
use <path_extrude.scad>; use <path_extrude.scad>;
use <torus_knot.scad>; use <torus_knot.scad>;
use <ptf/ptf_rotate.scad>; use <ptf/ptf_rotate.scad>;
@@ -36,9 +36,9 @@ module torus_knot_maze() {
angle_yz = [each angle_yz_path, angle_yz_path[0]]; angle_yz = [each angle_yz_path, angle_yz_path[0]];
walls = mz_square_walls( walls = mz_squarewalls(
mz_square_cells(rows, columns, x_wrapping = true), mz_square(rows, columns, x_wrapping = true),
rows, columns, cell_width, left_border = false cell_width, left_border = false
); );
half_row = rows / 2; half_row = rows / 2;

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@@ -1,7 +1,7 @@
use <polyline_join.scad>; use <polyline_join.scad>;
use <ptf/ptf_torus.scad>; use <ptf/ptf_torus.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
rows = 36; rows = 36;
columns = 12; columns = 12;
@@ -14,12 +14,12 @@ leng = rows * cell_width;
radius = 0.5 * leng / PI; radius = 0.5 * leng / PI;
a_step = 360 / leng; a_step = 360 / leng;
cells = mz_square_cells( cells = mz_square(
rows, columns, rows, columns,
x_wrapping = true, y_wrapping = true x_wrapping = true, y_wrapping = true
); );
walls = mz_square_walls(cells, rows, columns, cell_width, left_border = false, bottom_border = false); walls = mz_squarewalls(cells, cell_width, left_border = false, bottom_border = false);
size = [columns * cell_width, rows * cell_width]; size = [columns * cell_width, rows * cell_width];
for(wall_pts = walls) { for(wall_pts = walls) {

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@@ -1,6 +1,6 @@
use <polyline_join.scad>; use <polyline_join.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_square_walls.scad>; use <maze/mz_squarewalls.scad>;
use <ptf/ptf_x_twist.scad>; use <ptf/ptf_x_twist.scad>;
use <ptf/ptf_y_twist.scad>; use <ptf/ptf_y_twist.scad>;
@@ -12,11 +12,9 @@ angle = 90;
axis = "X_AXIS"; // [X_AXIS, Y_AXIS] axis = "X_AXIS"; // [X_AXIS, Y_AXIS]
// $fn = 24; // $fn = 24;
cells = mz_square_cells( cells = mz_square(rows, columns);
rows, columns
);
walls = mz_square_walls(cells, rows, columns, cell_width); walls = mz_squarewalls(cells, cell_width);
size = [columns * cell_width, rows * cell_width]; size = [columns * cell_width, rows * cell_width];
for(wall_pts = walls) { for(wall_pts = walls) {

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@@ -1,5 +1,5 @@
use <maze/mz_square_initialize.scad>; use <maze/mz_square_initialize.scad>;
use <maze/mz_square_cells.scad>; use <maze/mz_square.scad>;
use <maze/mz_wang_tiles.scad>; use <maze/mz_wang_tiles.scad>;
use <util/rand.scad>; use <util/rand.scad>;
use <city_tile.scad>; use <city_tile.scad>;
@@ -16,7 +16,7 @@ module maze_city(rows, columns, skyscraper_prs) {
rand() < skyscraper_prs ? 0 : 1] rand() < skyscraper_prs ? 0 : 1]
]; ];
cells = mz_square_cells(rows, columns, [0, 0], init_cells = mz_square_initialize(rows, columns, mask)); cells = mz_square(rows, columns, [0, 0], init_cells = mz_square_initialize(rows, columns, mask));
tiles = mz_wang_tiles(cells); tiles = mz_wang_tiles(cells);