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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-28 08:50:30 +02:00
This commit is contained in:
Justin Lin
2020-12-08 18:04:34 +08:00
parent c0c016f998
commit a6264ced54
7 changed files with 21 additions and 21 deletions

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@@ -3,7 +3,7 @@ use <hollow_out.scad>;
use <ellipse_extrude.scad>;
use <arc.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_get.scad>;
use <maze/mz_square_get.scad>;
radius_of_heart = 12;
height_of_heart = 25;
@@ -64,9 +64,9 @@ module heart_maze(maze, radius, cblocks, levels, thickness = 1) {
function right_wall(block) = get_wall_type(block) == "RIGHT_WALL";
function upper_right_wall(block) = get_wall_type(block) == "UPPER_RIGHT_WALL";
function get_x(block) = mz_get(block, "x");
function get_y(block) = mz_get(block, "y");
function get_wall_type(block) = mz_get(block, "w");
function get_x(block) = mz_square_get(block, "x");
function get_y(block) = mz_square_get(block, "y");
function get_wall_type(block) = mz_square_get(block, "w");
arc_angle = 360 / cblocks;
r = radius / (levels + 1);

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@@ -1,7 +1,7 @@
use <line2d.scad>;
use <hollow_out.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_get.scad>;
use <maze/mz_square_get.scad>;
// only for creating a small maze
@@ -42,9 +42,9 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
function right_wall(block) = get_wall_type(block) == "RIGHT_WALL";
function upper_right_wall(block) = get_wall_type(block) == "UPPER_RIGHT_WALL";
function get_x(block) = mz_get(block, "x");
function get_y(block) = mz_get(block, "y");
function get_wall_type(block) = mz_get(block, "w");
function get_x(block) = mz_square_get(block, "x");
function get_y(block) = mz_square_get(block, "y");
function get_wall_type(block) = mz_square_get(block, "w");
arc_angle = 360 / cblocks;
r = radius / (levels + 1);

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@@ -1,6 +1,6 @@
use <polyline2d.scad>;
use <stereographic_extrude.scad>;
use <maze/mz_blocks.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_hex_walls.scad>;
columns = 10;
@@ -24,7 +24,7 @@ module hex_maze_stereographic_projection(columns, cell_radius, wall_thickness, f
pyramid_height = square_w / sqrt(2);
// create a maze
blocks = mz_blocks(
blocks = mz_square_blocks(
[1, 1],
rows, columns
);

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@@ -1,5 +1,5 @@
use <hull_polyline3d.scad>;
use <maze/mz_blocks.scad>;
use <maze/mz_square_blocks.scad>;
use <maze/mz_square_walls.scad>;
use <ptf/ptf_x_twist.scad>;
use <ptf/ptf_y_twist.scad>;
@@ -12,7 +12,7 @@ angle = 90;
axis = "X_AXIS"; // [X_AXIS, Y_AXIS]
// $fn = 24;
blocks = mz_blocks(
blocks = mz_square_blocks(
[1, 1],
rows, columns
);