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refactor: 1st dir is always visitable
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@@ -150,7 +150,18 @@ function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = fa
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// have visitable dirs?
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// have visitable dirs?
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leng_v_dirs == 0 ? nxcells0 : // road closed
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leng_v_dirs == 0 ? nxcells0 : // road closed
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// try four directions
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// try four directions
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let(nxcells1 = next_cells(x, y, v_dirs[0], nxcells0, rows, columns, x_wrapping, y_wrapping, seed))
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let(
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dir = v_dirs[0],
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nx = next_x(x, dir, columns, x_wrapping),
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ny = next_y(y, dir, rows, y_wrapping),
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nxcells1 = go_maze( // try the cell
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nx, ny,
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carve(dir, x, y, nxcells0, rows, columns),
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rows, columns,
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x_wrapping, y_wrapping,
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seed
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)
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)
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leng_v_dirs == 1 ? nxcells1 :
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leng_v_dirs == 1 ? nxcells1 :
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let(nxcells2 = next_cells(x, y, v_dirs[1], nxcells1, rows, columns, x_wrapping, y_wrapping, seed))
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let(nxcells2 = next_cells(x, y, v_dirs[1], nxcells1, rows, columns, x_wrapping, y_wrapping, seed))
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leng_v_dirs == 2 ? nxcells2 :
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leng_v_dirs == 2 ? nxcells2 :
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