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refactor
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@@ -8,7 +8,8 @@ wall_thickness = 1;
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module pyramid_maze(maze_rows, block_width, wall_thickness) {
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module pyramid_maze(maze_rows, block_width, wall_thickness) {
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module pyramid(leng) {
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module pyramid(leng) {
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height = leng / 1.4142135623730950488016887242097;
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height = leng / 1.4142135623730950488016887242097;
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linear_extrude(height, scale = 0) square(leng, center = true);
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linear_extrude(height, scale = 0)
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square(leng, center = true);
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}
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}
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maze_blocks = go_maze(
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maze_blocks = go_maze(
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@@ -18,11 +19,10 @@ module pyramid_maze(maze_rows, block_width, wall_thickness) {
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);
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);
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leng = maze_rows * block_width ;
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leng = maze_rows * block_width ;
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height = (leng + wall_thickness) / 1.4142135623730950488016887242097;
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half_leng = leng / 2;
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half_leng = leng / 2;
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intersection() {
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intersection() {
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linear_extrude(height)
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linear_extrude(leng * 2)
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translate([-half_leng, -half_leng]) build_square_maze(
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translate([-half_leng, -half_leng]) build_square_maze(
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maze_rows,
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maze_rows,
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maze_rows,
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maze_rows,
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