diff --git a/examples/maze/square_maze.scad b/examples/maze/square_maze.scad index b7a145b0..e6817538 100644 --- a/examples/maze/square_maze.scad +++ b/examples/maze/square_maze.scad @@ -202,6 +202,7 @@ function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular) // road closed so return maze directly : maze; +// ========== module build_square_maze(rows, columns, blocks, block_width, wall_thickness, left_border = true, bottom_border = true) { module build_block(block, block_width, wall_thickness) { translate([get_x(block) - 1, get_y(block) - 1] * block_width) { @@ -238,6 +239,97 @@ module build_square_maze(rows, columns, blocks, block_width, wall_thickness, lef } } +// ========== + +module build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness, left_border = true, bottom_border = true) { + function cell_position(x_cell, y_cell) = + let( + grid_h = 2 * cell_radius * sin(60), + grid_w = cell_radius + cell_radius * cos(60) + ) + [grid_w * x_cell, grid_h * y_cell + (x_cell % 2 == 0 ? 0 : grid_h / 2), 0]; + + module hex_seg(begin, end) { + polyline2d( + [for(a = [begin:60:end]) + [cell_radius * cos(a), cell_radius * sin(a)]], + wall_thickness, + startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND" + ); + } + + module build_upper_right() { hex_seg(0, 60); } + module build_upper() { hex_seg(60, 120); } + module build_upper_left() { hex_seg(120, 180); } + module build_down_left() { hex_seg(180, 240); } + module build_down() { hex_seg(240, 300); } + module build_down_right() { hex_seg(300, 360); } + + module build_cell(block) { + module build_right_wall(x_cell) { + if(x_cell % 2 != 0) { + build_down_right(); + } + else { + build_upper_right(); + } + } + + module build_row_wall(x_cell, y_cell) { + if(x_cell % 2 != 0) { + build_upper_right(); + build_upper_left(); + } + else { + build_down_right(); + } + } + + x = get_x(block) - 1; + y = get_y(block) - 1; + + translate(cell_position(x, y)) { + build_row_wall(x, y); + + if(upper_wall(block) || upper_right_wall(block)) { + build_upper(); + } + if(right_wall(block) || upper_right_wall(block)) { + build_right_wall(x); + } + } + + } + + // create the wall of maze + for(block = maze_vector) { + build_cell(block); + } + + if(left_border) { + for(y = [0:y_cells - 1]) { + translate(cell_position(0, y)) { + build_upper_left(); + build_down_left(); + } + } + } + + if(bottom_border) { + for(x = [0:x_cells - 1]) { + translate(cell_position(x, 0)) { + build_down(); + if(x % 2 == 0) { + build_down_left(); + build_down_right(); + } + } + } + } +} + +// ========== + function block_walls(block, block_width) = let( loc = [get_x(block) - 1, get_y(block) - 1] * block_width, @@ -275,4 +367,6 @@ function y_twist(walls, angle, rows, columns, block_width) = for(pt = wall_pts) rotate_p(pt, [0, pt[1] * a_step, 0]) + [x_offset, 0, 0] ] - ]; \ No newline at end of file + ]; + +// ========== \ No newline at end of file diff --git a/examples/maze/stereographic_hex_maze.scad b/examples/maze/stereographic_hex_maze.scad index 4f524224..5276d643 100644 --- a/examples/maze/stereographic_hex_maze.scad +++ b/examples/maze/stereographic_hex_maze.scad @@ -10,94 +10,6 @@ fn = 24; shadow = "YES"; // [YES, NO] wall_height = 1; -// build a hex maze -module build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness, left_border = true, bottom_border = true) { - function cell_position(x_cell, y_cell) = - let( - grid_h = 2 * cell_radius * sin(60), - grid_w = cell_radius + cell_radius * cos(60) - ) - [grid_w * x_cell, grid_h * y_cell + (x_cell % 2 == 0 ? 0 : grid_h / 2), 0]; - - module hex_seg(begin, end) { - polyline2d( - [for(a = [begin:60:end]) - [cell_radius * cos(a), cell_radius * sin(a)]], - wall_thickness, - startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND" - ); - } - - module build_upper_right() { hex_seg(0, 60); } - module build_upper() { hex_seg(60, 120); } - module build_upper_left() { hex_seg(120, 180); } - module build_down_left() { hex_seg(180, 240); } - module build_down() { hex_seg(240, 300); } - module build_down_right() { hex_seg(300, 360); } - - module build_cell(block) { - module build_right_wall(x_cell) { - if(x_cell % 2 != 0) { - build_down_right(); - } - else { - build_upper_right(); - } - } - - module build_row_wall(x_cell, y_cell) { - if(x_cell % 2 != 0) { - build_upper_right(); - build_upper_left(); - } - else { - build_down_right(); - } - } - - x = get_x(block) - 1; - y = get_y(block) - 1; - - translate(cell_position(x, y)) { - build_row_wall(x, y); - - if(upper_wall(block) || upper_right_wall(block)) { - build_upper(); - } - if(right_wall(block) || upper_right_wall(block)) { - build_right_wall(x); - } - } - - } - - // create the wall of maze - for(block = maze_vector) { - build_cell(block); - } - - if(left_border) { - for(y = [0:y_cells - 1]) { - translate(cell_position(0, y)) { - build_upper_left(); - build_down_left(); - } - } - } - - if(bottom_border) { - for(x = [0:x_cells - 1]) { - translate(cell_position(x, 0)) { - build_down(); - if(x % 2 == 0) { - build_down_left(); - build_down_right(); - } - } - } - } -} - module hex_maze_stereographic_projection(x_cells, cell_radius, wall_thickness, fn, wall_height, shadow) { y_cells = round(0.866 * x_cells - 0.211);