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add triangulate
This commit is contained in:
94
src/triangulate.scad
Normal file
94
src/triangulate.scad
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function _triangulate_in_triangle(p0, p1, p2, p) =
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let(
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v0 = p0 - p,
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v1 = p1 - p,
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v2 = p2 - p,
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c0 = cross(v0, v1),
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c1 = cross(v1, v2),
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c2 = cross(v2, v0)
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)
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(c0 > 0 && c1 > 0 && c2 > 0) || (c0 < 0 && c1 < 0 && c2 < 0);
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function _triangulate_snipable(shape_pts, u, v, w, n, indices, epsilon = 0.0001) =
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let(
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a = shape_pts[indices[u]],
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b = shape_pts[indices[v]],
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c = shape_pts[indices[w]],
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ax = a[0],
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ay = a[1],
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bx = b[0],
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by = b[1],
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cx = c[0],
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cy = c[1]
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)
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epsilon > (((bx - ax) * (cy - ay)) - ((by - ay) * (cx - ax))) ?
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false : _triangulate_snipable_sub(shape_pts, n, u, v, w, a, b, c, indices);
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function _triangulate_snipable_sub(shape_pts, n, u, v, w, a, b, c, indices, p = 0) =
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p == n ? true : (
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((p == u) || (p == v) || (p == w)) ? _triangulate_snipable_sub(shape_pts, n, u, v, w, a, b, c, indices, p + 1) : (
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_triangulate_in_triangle(a, b, c, shape_pts[indices[p]]) ?
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false : _triangulate_snipable_sub(shape_pts, n, u, v, w, a, b, c, indices, p + 1)
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)
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);
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// remove the elem at idx v from indices
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function _triangulate_remove_v(indices, v, num_of_vertices) =
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let(
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nv_minuns_one = num_of_vertices - 1
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)
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v == 0 ? [for(i = [1:nv_minuns_one]) indices[i]] : (
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v == nv_minuns_one ? [for(i = [0:v - 1]) indices[i]] : concat(
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[for(i = [0:v - 1]) indices[i]],
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[for(i = [v + 1:nv_minuns_one]) indices[i]]
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)
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);
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function _triangulate_zero_or_value(num_of_vertices, value) =
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num_of_vertices <= value ? 0 : value;
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function _triangulate_real_triangulate_sub(shape_pts, collector, indices, v, num_of_vertices, count, epsilon) =
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let(
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// idxes of three consecutive vertices
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u = _triangulate_zero_or_value(num_of_vertices, v),
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vi = _triangulate_zero_or_value(num_of_vertices, u + 1),
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w = _triangulate_zero_or_value(num_of_vertices, vi + 1)
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)
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_triangulate_snipable(shape_pts, u, vi, w, num_of_vertices, indices, epsilon) ?
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_triangulate_snip(shape_pts, collector, indices, u, vi, w, num_of_vertices, count, epsilon) :
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_triangulate_real_triangulate(shape_pts, collector, indices, vi, num_of_vertices, count, epsilon);
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function _triangulate_snip(shape_pts, collector, indices, u, v, w, num_of_vertices, count, epsilon) =
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let(
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a = indices[u],
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b = indices[v],
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c = indices[w],
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new_nv = num_of_vertices - 1
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)
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_triangulate_real_triangulate(
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shape_pts,
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concat(collector, [[a, b, c]]),
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_triangulate_remove_v(indices, v, num_of_vertices),
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v,
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new_nv,
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2 * new_nv,
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epsilon
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);
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function _triangulate_real_triangulate(shape_pts, collector, indices, v, num_of_vertices, count, epsilon) =
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count <= 0 ? [] : (
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num_of_vertices == 2 ?
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collector : _triangulate_real_triangulate_sub(shape_pts, collector, indices, v, num_of_vertices, count - 1, epsilon)
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);
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function triangulate(shape_pts, epsilon = 0.0001) =
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let(
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num_of_vertices = len(shape_pts),
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v = num_of_vertices - 1,
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indices = [for(vi = [0:v]) vi],
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count = 2 * num_of_vertices
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)
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num_of_vertices < 3 ? [] : _triangulate_real_triangulate(shape_pts, [], indices, v, num_of_vertices, count, epsilon);
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