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@@ -90,21 +90,21 @@ function next_y(y, dir, rows, circular) =
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ny;
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ny;
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// go right and carve the right wall
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// go right and carve the right wall
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function visit_right(x, y, maze) = [
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function carve_right(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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top_right_wall(b) ? [x, y, 1, 1] : [x, y, 0, 1]
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top_right_wall(b) ? [x, y, 1, 1] : [x, y, 0, 1]
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) : b
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) : b
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];
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];
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// go up and carve the top wall
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// go up and carve the top wall
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function visit_top(x, y, maze) = [
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function carve_top(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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top_right_wall(b) ? [x, y, 2, 1] : [x, y, 0, 1]
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top_right_wall(b) ? [x, y, 2, 1] : [x, y, 0, 1]
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) : b
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) : b
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];
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];
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// go left and carve the right wall of the left block
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// go left and carve the right wall of the left block
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function visit_left(x, y, maze, columns) =
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function carve_left(x, y, maze, columns) =
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let(
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let(
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x_minus_one = x - 1,
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x_minus_one = x - 1,
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nx = x_minus_one < 1 ? x_minus_one + columns : x_minus_one
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nx = x_minus_one < 1 ? x_minus_one + columns : x_minus_one
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@@ -112,7 +112,7 @@ function visit_left(x, y, maze, columns) =
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[for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? [nx, y, 1, 0] : b];
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[for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? [nx, y, 1, 0] : b];
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// go down and carve the top wall of the bottom block
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// go down and carve the top wall of the bottom block
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function visit_bottom(x, y, maze, rows) =
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function carve_bottom(x, y, maze, rows) =
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let(
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let(
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y_minus_one = y - 1,
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y_minus_one = y - 1,
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ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
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ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
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@@ -121,10 +121,10 @@ function visit_bottom(x, y, maze, rows) =
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// 0(right), 1(top), 2(left), 3(bottom)
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// 0(right), 1(top), 2(left), 3(bottom)
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function try_block(dir, x, y, maze, rows, columns) =
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function try_block(dir, x, y, maze, rows, columns) =
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dir == 0 ? visit_right(x, y, maze) :
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dir == 0 ? carve_right(x, y, maze) :
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dir == 1 ? visit_top(x, y, maze) :
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dir == 1 ? carve_top(x, y, maze) :
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dir == 2 ? visit_left(x, y, maze, columns) :
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dir == 2 ? carve_left(x, y, maze, columns) :
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/*dir 3*/ visit_bottom(x, y, maze, rows);
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/*dir 3*/ carve_bottom(x, y, maze, rows);
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// find out visitable dirs from (x, y)
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// find out visitable dirs from (x, y)
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