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@@ -1,6 +1,6 @@
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use <hull_polyline3d.scad>;
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use <ptf/ptf_torus.scad>;
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use <maze/mz_blocks.scad>;
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use <maze/mz_square_blocks.scad>;
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use <maze/mz_square_walls.scad>;
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rows = 36;
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@@ -14,7 +14,7 @@ leng = rows * block_width;
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radius = 0.5 * leng / PI;
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a_step = 360 / leng;
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blocks = mz_blocks(
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blocks = mz_square_blocks(
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[1, 1],
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rows, columns,
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x_circular = true, y_circular = true
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