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@@ -92,20 +92,14 @@ function next_y(y, dir, rows, circular) =
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// go right and carve the right wall
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// go right and carve the right wall
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function visit_right(x, y, maze) = [
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function visit_right(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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top_right_wall(b) ?
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top_right_wall(b) ? [x, y, 1, 1] : [x, y, 0, 1]
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[x, y, 1, 1] :
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[x, y, 0, 1]
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) : b
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) : b
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];
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];
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// go up and carve the top wall
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// go up and carve the top wall
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function visit_top(x, y, maze) = [
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function visit_top(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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top_right_wall(b) ?
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top_right_wall(b) ? [x, y, 2, 1] : [x, y, 0, 1]
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[x, y, 2, 1] :
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[x, y, 0, 1]
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) : b
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) : b
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];
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];
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@@ -115,18 +109,15 @@ function visit_left(x, y, maze, columns) =
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x_minus_one = x - 1,
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x_minus_one = x - 1,
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nx = x_minus_one < 1 ? x_minus_one + columns : x_minus_one
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nx = x_minus_one < 1 ? x_minus_one + columns : x_minus_one
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)
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)
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[
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[for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? [nx, y, 1, 0] : b];
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for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? [nx, y, 1, 0] : b
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];
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// go down and carve the top wall of the bottom block
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// go down and carve the top wall of the bottom block
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function visit_bottom(x, y, maze, rows) = [
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function visit_bottom(x, y, maze, rows) =
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let(
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let(
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y_minus_one = y - 1,
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y_minus_one = y - 1,
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ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
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ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
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)
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)
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for(b = maze) [get_x(b), get_y(b)] == [x, ny] ? [x, ny, 2, 0] : b
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[for(b = maze) [get_x(b), get_y(b)] == [x, ny] ? [x, ny, 2, 0] : b];
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];
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// 0(right), 1(top), 2(left), 3(bottom)
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// 0(right), 1(top), 2(left), 3(bottom)
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function try_block(dir, x, y, maze, rows, columns) =
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function try_block(dir, x, y, maze, rows, columns) =
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