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rename param
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@@ -2,7 +2,7 @@
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Returns the 2D [Worley noise](https://en.wikipedia.org/wiki/Worley_noise) value `[cell_x, cell_y, noise]` at the (x, y) coordinate.
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It divides the space into tiles. The nucleus of each cell is randomly placed in a tile.
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It divides the space into grids. The nucleus of each cell is randomly placed in a grid.
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@@ -13,7 +13,7 @@ It divides the space into tiles. The nucleus of each cell is randomly placed in
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- `x` : The x coordinate.
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- `y` : The y coordinate.
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- `seed` : The random seed.
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- `tile_w` : The tile width. Default to 10. Smaller `tile_w` makes more cells.
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- `grid_w` : The grid width. Default to 10. Smaller `grid_w` makes more cells.
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- `dist` : The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. The `dist` parameter accepts `"euclidean"`, `"manhattan"`, `"chebyshev"` or `"border"`.
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## Examples
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@@ -22,7 +22,7 @@ It divides the space into tiles. The nucleus of each cell is randomly placed in
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use <util/dedup.scad>;
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size = [100, 50];
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tile_w = 10;
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grid_w = 10;
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dist = "euclidean"; // [euclidean, manhattan, chebyshev, border]
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seed = 51;
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@@ -32,7 +32,7 @@ It divides the space into tiles. The nucleus of each cell is randomly placed in
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[x, y]
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];
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cells = [for(p = points) nz_worley2(p[0], p[1], seed, tile_w, dist)];
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cells = [for(p = points) nz_worley2(p[0], p[1], seed, grid_w, dist)];
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max_dist = max([for(c = cells) c[2]]);
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for(i = [0:len(cells) - 1]) {
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@@ -2,7 +2,7 @@
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Returns 2D [Worley noise](https://en.wikipedia.org/wiki/Worley_noise) values `[cell_x, cell_y, noise]` at (x, y) coordinates.
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It divides the space into tiles. The nucleus of each cell is randomly placed in a tile.
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It divides the space into grids. The nucleus of each cell is randomly placed in a grid.
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@@ -12,7 +12,7 @@ It divides the space into tiles. The nucleus of each cell is randomly placed in
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- `points` : A list of `[x, y]` coordinates.
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- `seed` : The random seed. If it's ignored, a randomized value will be used.
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- `tile_w` : The tile width. Default to 10. Smaller `tile_w` makes more cells.
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- `grid_w` : The grid width. Default to 10. Smaller `grid_w` makes more cells.
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- `dist` : The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. The `dist` parameter accepts `"euclidean"`, `"manhattan"`, `"chebyshev"` or `"border"`.
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## Examples
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@@ -20,7 +20,7 @@ It divides the space into tiles. The nucleus of each cell is randomly placed in
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use <noise/nz_worley2s.scad>;
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size = [100, 50];
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tile_w = 10;
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grid_w = 10;
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dist = "euclidean"; // [euclidean, manhattan, chebyshev, border]
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seed = 51;
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@@ -30,7 +30,7 @@ It divides the space into tiles. The nucleus of each cell is randomly placed in
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[x, y]
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];
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cells = nz_worley2s(points, seed, tile_w, dist);
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cells = nz_worley2s(points, seed, grid_w, dist);
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for(i = [0:len(cells) - 1]) {
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h = norm([cells[i][0], cells[i][1]]) % 10;
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