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support 3D points
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@@ -5,11 +5,12 @@ function _vx_bezier_pt(p1, p2, p3, p4, pts) =
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a3 = (p3 + p4) * 0.5,
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b1 = (a1 + a2) * 0.5,
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b2 = (a2 + a3) * 0.5,
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c = (b1 + b2) * 0.5
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c = (b1 + b2) * 0.5,
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p = [round(c[0]), round(c[1]), round(c[0])]
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)
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_vx_bezier(c, b2, a3, p4, _vx_bezier(p1, a1, b1, c, concat(pts, [[round(c[0]), round(c[1])]])));
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_vx_bezier(c, b2, a3, p4, _vx_bezier(p1, a1, b1, c, concat(pts, [p])));
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function _vx_bezier(p1, p2, p3, p4, pts) =
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(abs(p1[0] - p4[0]) < 1 && abs(p1[1] - p4[1]) < 1) ?
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(abs(p1[0] - p4[0]) < 1 && abs(p1[1] - p4[1]) < 1 && abs(p1[2] - p4[2]) < 1) ?
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pts :
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_vx_bezier_pt(p1, p2, p3, p4, pts);
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@@ -1,3 +1,11 @@
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use <__comm__/__to2d.scad>;
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use <__comm__/__to3d.scad>;
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use <_impl/_vx_bezier_impl.scad>;
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function vx_bezier(p1, p2, p3, p4) = _vx_bezier(p1, p2, p3, p4, []);
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function vx_bezier(p1, p2, p3, p4) =
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let(
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is2d = len(p1) == 2,
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pts = is2d ? _vx_bezier(__to3d(p1), __to3d(p2), __to3d(p3), __to3d(p4), []) :
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_vx_bezier(p1, p2, p3, p4, [])
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)
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is2d ? [for(p = pts) __to2d(p)] : pts;
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