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@@ -1,6 +1,6 @@
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use <maze/mz_square_blocks.scad>;
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use <maze/mz_square_walls.scad>;
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use <maze/mz_initialize.scad>;
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use <maze/mz_square_initialize.scad>;
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use <voxel/vx_contour.scad>;
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start = [2, 2];
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@@ -32,7 +32,7 @@ module maze_masking(start, mask, block_width, wall_thickness, wall_height, base_
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blocks = mz_square_blocks(
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start,
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rows, columns,
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mz_initialize(mask = mask)
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mz_square_initialize(mask = mask)
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);
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pts = contour ? vx_contour([
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