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refactor: check four dirs directly
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@@ -46,7 +46,7 @@ _rand_dir_table = [
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[3, 2, 1, 0]
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[3, 2, 1, 0]
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];
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];
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function rand_dirs(c, seed) =
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function rand_dirs(c, seed) =
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let(r = is_undef(seed) ? rands(0, 24, 1) : rands(0, 24, 1, c + seed))
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let(r = is_undef(seed) ? rands(0, 23, 1) : rands(0, 23, 1, c + seed))
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_rand_dir_table[round(r[0])];
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_rand_dir_table[round(r[0])];
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// get x value by dir
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// get x value by dir
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@@ -131,43 +131,18 @@ function carve(dir, x, y, cells, rows, columns) =
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dir == 1 ? carve_top(x, y, cells) :
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dir == 1 ? carve_top(x, y, cells) :
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dir == 2 ? carve_left(x, y, cells, columns) :
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dir == 2 ? carve_left(x, y, cells, columns) :
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/*dir 3*/ carve_bottom(x, y, cells, rows);
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/*dir 3*/ carve_bottom(x, y, cells, rows);
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// find out visitable dirs from (x, y)
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function visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping) = [
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for(dir = r_dirs)
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if(visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), cells, rows, columns))
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dir
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];
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// go maze from (x, y)
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// go maze from (x, y)
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function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = false, seed) =
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function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = false, seed) =
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let(
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let(
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r_dirs = rand_dirs(x + y * columns, seed),
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r_dirs = rand_dirs(x + y * columns, seed),
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v_dirs = visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping),
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nxcells0 = set_visited(x, y, cells),
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nxcells0 = set_visited(x, y, cells),
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leng_v_dirs = len(v_dirs)
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nxcells1 = next_cells(x, y, r_dirs[0], nxcells0, rows, columns, x_wrapping, y_wrapping, seed),
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nxcells2 = next_cells(x, y, r_dirs[1], nxcells1, rows, columns, x_wrapping, y_wrapping, seed),
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nxcells3 = next_cells(x, y, r_dirs[2], nxcells2, rows, columns, x_wrapping, y_wrapping, seed)
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)
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)
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// have visitable dirs?
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next_cells(x, y, r_dirs[3], nxcells3, rows, columns, x_wrapping, y_wrapping, seed);
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leng_v_dirs == 0 ? nxcells0 : // road closed
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// try four directions
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let(
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dir = v_dirs[0],
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nx = next_x(x, dir, columns, x_wrapping),
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ny = next_y(y, dir, rows, y_wrapping),
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nxcells1 = go_maze( // try the cell
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nx, ny,
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carve(dir, x, y, nxcells0, rows, columns),
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rows, columns,
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x_wrapping, y_wrapping,
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seed
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)
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)
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leng_v_dirs == 1 ? nxcells1 :
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let(nxcells2 = next_cells(x, y, v_dirs[1], nxcells1, rows, columns, x_wrapping, y_wrapping, seed))
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leng_v_dirs == 2 ? nxcells2 :
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let(nxcells3 = next_cells(x, y, v_dirs[2], nxcells2, rows, columns, x_wrapping, y_wrapping, seed))
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leng_v_dirs == 3 ? nxcells3 : next_cells(x, y, v_dirs[3], nxcells3, rows, columns, x_wrapping, y_wrapping, seed);
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function next_cells(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping, seed) =
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function next_cells(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping, seed) =
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let(
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let(
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nx = next_x(x, dir, columns, x_wrapping),
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nx = next_x(x, dir, columns, x_wrapping),
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