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add maze_maze
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79
examples/maze/maze_maze.scad
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79
examples/maze/maze_maze.scad
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use <maze/mz_square.scad>
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use <maze/mz_squarewalls.scad>
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use <maze/mz_square_initialize.scad>
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use <voxel/vx_contour.scad>
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start = [1, 1];
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mask = [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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];
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cell_width = 3;
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wall_thickness = 1;
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wall_height = 2;
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base_height = 1;
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module maze_maze(start, mask, cell_width, wall_thickness, wall_height) {
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rows = len(mask);
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columns = len(mask[0]);
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cells = mz_square(
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rows, columns, start,
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mz_square_initialize(mask = mask)
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);
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pts = vx_contour([for(y = [0:rows - 1], x = [0:columns - 1]) if(mask[rows - y - 1][x] == 1) [x, y]]);
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walls = mz_squarewalls(cells, cell_width);
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intersection() {
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linear_extrude(len(mask) * cell_width)
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difference() {
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union()
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for(y = [0:rows - 1], x = [0:columns - 1]) {
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if(mask[rows - y - 1][x] == 1) {
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translate([x * cell_width + wall_thickness, y * cell_width + wall_thickness])
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square(cell_width);
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}
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}
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union()
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for(wall = walls, i = [0:len(wall) - 2]) {
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if(wall[i][0] != 0 && wall[i][1] != 0) {
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hull() {
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translate(wall[i])
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square(wall_thickness);
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translate(wall[i + 1])
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square(wall_thickness);
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}
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}
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}
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}
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translate([0, len(mask) * cell_width])
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rotate([90, 0, 0])
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linear_extrude(len(mask) * cell_width)
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translate([0, -1])
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offset(.1)
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union() {
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for(y = [0:rows - 1], x = [0:columns - 1]) {
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if(mask[rows - y - 1][x] == 1) {
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translate([x * cell_width + wall_thickness, y * cell_width + wall_thickness])
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square(cell_width);
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}
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}
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}
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}
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}
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maze_maze(start, mask, cell_width, wall_thickness, wall_height);
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