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@@ -23,6 +23,6 @@ walls = maze_walls(blocks, rows, columns, block_width, bottom_border = false);
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size = [columns * block_width, rows * block_width];
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for(wall_pts = walls) {
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z_rotated = [for(pt = wall_pts) tf_ring(size, pt, radius, 360, angle)];
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hull_polyline3d(z_rotated, wall_thickness);
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transformed = [for(pt = wall_pts) tf_ring(size, pt, radius, 360, angle)];
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hull_polyline3d(transformed, wall_thickness);
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}
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