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add seed parameter
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5ac9581f42
commit
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@ -63,8 +63,9 @@ _rand_dir_table = [
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[3, 2, 0, 1],
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[3, 2, 1, 0]
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];
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function rand_dirs() =
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_rand_dir_table[round(rands(0, 24, 1)[0])];
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function rand_dirs(seed) =
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let(r = is_undef(seed) ? rands(0, 24, 1) : rands(0, 24, 1, seed))
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_rand_dir_table[round(r[0])];
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// get x value by dir
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_next_x_table = [1, 0, -1, 0];
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@ -152,32 +153,34 @@ function visitable_dirs_from(x, y, maze, rows, columns, x_circular, y_circular)
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];
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// go maze from (x, y)
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function go_maze(x, y, maze, rows, columns, x_circular = false, y_circular = false) =
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function go_maze(x, y, maze, rows, columns, x_circular = false, y_circular = false, seed) =
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// have visitable dirs?
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len(visitable_dirs_from(x, y, maze, rows, columns, x_circular, y_circular)) == 0 ?
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set_visited(x, y, maze) // road closed
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: walk_around_from(
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x, y,
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rand_dirs(),
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rand_dirs(x + y + seed),
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set_visited(x, y, maze),
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rows, columns,
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x_circular, y_circular
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x_circular, y_circular,
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seed = seed
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);
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// try four directions
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function walk_around_from(x, y, dirs, maze, rows, columns, x_circular, y_circular, i = 4) =
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function walk_around_from(x, y, dirs, maze, rows, columns, x_circular, y_circular, i = 4, seed) =
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// all done?
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i > 0 ?
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// not yet
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walk_around_from(x, y, dirs,
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// try one direction
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try_routes_from(x, y, dirs[4 - i], maze, rows, columns, x_circular, y_circular),
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try_routes_from(x, y, dirs[4 - i], maze, rows, columns, x_circular, y_circular, seed),
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rows, columns,
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x_circular, y_circular,
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i - 1)
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i - 1,
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seed)
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: maze;
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function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular) =
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function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular, seed) =
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// is the dir visitable?
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visitable(next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular), maze, rows, columns) ?
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// try the block
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@ -185,7 +188,8 @@ function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular)
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next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular),
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try_block(dir, x, y, maze, rows, columns),
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rows, columns,
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x_circular, y_circular
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x_circular, y_circular,
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seed
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)
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// road closed so return maze directly
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: maze;
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@ -1,8 +1,8 @@
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use <experimental/_impl/_mz_blocks_impl.scad>;
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function mz_blocks(start, rows, columns, maze, x_circular = false, y_circular = false) =
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function mz_blocks(start, rows, columns, maze, x_circular = false, y_circular = false, seed) =
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go_maze(
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start[0], start[1], // starting point
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is_undef(maze) ? starting_maze(rows, columns) : maze,
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rows, columns, x_circular, y_circular
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rows, columns, x_circular, y_circular, seed
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);
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