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change to 0-based
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@@ -26,7 +26,7 @@ module ring_regular_polygon_sector(radius, angle, thickness, width, sides) {
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}
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module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides) {
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intersection() {
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intersection() {
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difference() {
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circle(radius + length, $fn = sides);
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circle(radius, $fn = sides);
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@@ -38,9 +38,9 @@ module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides)
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module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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function no_wall(block) = get_wall_type(block) == "NO_WALL";
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function upper_wall(block) = get_wall_type(block) == "UPPER_WALL";
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function top_wall(block) = get_wall_type(block) == "TOP_WALL";
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function right_wall(block) = get_wall_type(block) == "RIGHT_WALL";
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function upper_right_wall(block) = get_wall_type(block) == "UPPER_RIGHT_WALL";
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function top_right_wall(block) = get_wall_type(block) == "TOP_RIGHT_WALL";
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function get_x(block) = mz_square_get(block, "x");
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function get_y(block) = mz_square_get(block, "y");
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@@ -62,12 +62,12 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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for(i = [0:len(maze) - 1]) {
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block = maze[i];
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cr = get_x(block);
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cc = get_y(block) - 1;
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cr = get_x(block) + 1;
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cc = get_y(block);
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angle = cc * arc_angle;
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if(upper_wall(block) || upper_right_wall(block)) {
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if(top_wall(block) || top_right_wall(block)) {
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regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides);
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}
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}
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@@ -80,10 +80,10 @@ module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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// road to the next level
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for(i = [0:len(maze) - 1]) {
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block = maze[i];
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cr = get_x(block);
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cc = get_y(block) - 1;
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cr = get_x(block) + 1;
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cc = get_y(block);
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if(no_wall(block) || upper_wall(block)) {
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if(no_wall(block) || top_wall(block)) {
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ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, thickness * 0.75 , sides);
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}
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}
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