use use use use start = [1, 1]; mask = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ]; cell_width = 3; wall_thickness = 1; wall_height = 2; base_height = 1; module maze_maze(start, mask, cell_width, wall_thickness, wall_height) { rows = len(mask); columns = len(mask[0]); cells = mz_square( rows, columns, start, mz_square_initialize(mask = mask) ); pts = vx_contour([for(y = [0:rows - 1], x = [0:columns - 1]) if(mask[rows - y - 1][x] == 1) [x, y]]); walls = mz_squarewalls(cells, cell_width); intersection() { linear_extrude(len(mask) * cell_width) difference() { union() for(y = [0:rows - 1], x = [0:columns - 1]) { if(mask[rows - y - 1][x] == 1) { translate([x * cell_width + wall_thickness, y * cell_width + wall_thickness]) square(cell_width); } } union() for(wall = walls, i = [0:len(wall) - 2]) { if(wall[i][0] != 0 && wall[i][1] != 0) { hull() { translate(wall[i]) square(wall_thickness); translate(wall[i + 1]) square(wall_thickness); } } } } translate([0, len(mask) * cell_width]) rotate([90, 0, 0]) linear_extrude(len(mask) * cell_width) translate([0, -1]) offset(.1) union() { for(y = [0:rows - 1], x = [0:columns - 1]) { if(mask[rows - y - 1][x] == 1) { translate([x * cell_width + wall_thickness, y * cell_width + wall_thickness]) square(cell_width); } } } } } maze_maze(start, mask, cell_width, wall_thickness, wall_height);