use ; use ; use ; use ; x_cells = 10; cell_radius = 20; wall_thickness = 12; fn = 24; shadow = "YES"; // [YES, NO] wall_height = 1; module build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness, left_border = true, bottom_border = true) { function no_wall(block) = get_wall_type(block) == "NO_WALL"; function upper_wall(block) = get_wall_type(block) == "UPPER_WALL"; function right_wall(block) = get_wall_type(block) == "RIGHT_WALL"; function upper_right_wall(block) = get_wall_type(block) == "UPPER_RIGHT_WALL"; function get_x(block) = mz_get(block, "x"); function get_y(block) = mz_get(block, "y"); function get_wall_type(block) = mz_get(block, "w"); function cell_position(x_cell, y_cell) = let( grid_h = 2 * cell_radius * sin(60), grid_w = cell_radius + cell_radius * cos(60) ) [grid_w * x_cell, grid_h * y_cell + (x_cell % 2 == 0 ? 0 : grid_h / 2), 0]; module hex_seg(begin, end) { polyline2d( [for(a = [begin:60:end]) [cell_radius * cos(a), cell_radius * sin(a)]], wall_thickness, startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND" ); } module build_upper_right() { hex_seg(0, 60); } module build_upper() { hex_seg(60, 120); } module build_upper_left() { hex_seg(120, 180); } module build_down_left() { hex_seg(180, 240); } module build_down() { hex_seg(240, 300); } module build_down_right() { hex_seg(300, 360); } module build_cell(block) { module build_right_wall(x_cell) { if(x_cell % 2 != 0) { build_down_right(); } else { build_upper_right(); } } module build_row_wall(x_cell, y_cell) { if(x_cell % 2 != 0) { build_upper_right(); build_upper_left(); } else { build_down_right(); } } x = get_x(block) - 1; y = get_y(block) - 1; translate(cell_position(x, y)) { build_row_wall(x, y); if(upper_wall(block) || upper_right_wall(block)) { build_upper(); } if(right_wall(block) || upper_right_wall(block)) { build_right_wall(x); } } } // create the wall of maze for(block = maze_vector) { build_cell(block); } if(left_border) { for(y = [0:y_cells - 1]) { translate(cell_position(0, y)) { build_upper_left(); build_down_left(); } } } if(bottom_border) { for(x = [0:x_cells - 1]) { translate(cell_position(x, 0)) { build_down(); if(x % 2 == 0) { build_down_left(); build_down_right(); } } } } } module hex_maze_stereographic_projection(x_cells, cell_radius, wall_thickness, fn, wall_height, shadow) { y_cells = round(0.866 * x_cells - 0.211); grid_h = 2 * cell_radius * sin(60); grid_w = cell_radius + cell_radius * cos(60); square_w = grid_w * (x_cells - 1) + cell_radius * 2 + wall_thickness * 2; square_h = grid_h * y_cells + grid_h / 2 + wall_thickness * 2; square_offset_x = square_w / 2 -cell_radius - wall_thickness; square_offset_y = square_h / 2 -grid_h / 2 - wall_thickness; pyramid_height = square_w / sqrt(2); // create a maze maze_vector = mz_blocks( [1, 1], y_cells, x_cells ); stereographic_extrude(square_w, $fn = fn) translate([grid_w - square_w / 2, grid_h - square_w / 2, 0]) build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness); if(shadow == "YES") { color("black") linear_extrude(wall_height) translate([grid_w - square_w / 2, grid_h - square_w / 2, 0]) build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness); } } hex_maze_stereographic_projection(x_cells, cell_radius, wall_thickness, fn, wall_height, shadow);