# trim_shape Given a tangled-edge shape. This function trims the shape to a non-tangled shape. It's intended to be a helper function after using `bijection_offset`. **Since:** 1.3. ## Parameters - `shape_pts` : The shape points. - `from` : The index of the start point you want to trim. - `to` : The index of the last point you want to trim. - `epsilon` : An upper bound on the relative error due to rounding in floating point arithmetic. Default to 0.0001. ## Examples use use use use use taiwan = shape_taiwan(50); offseted = bijection_offset(taiwan, -2); trimmed = trim_shape(offseted, 3, len(offseted) - 6); smoothed = midpt_smooth(trimmed, 3); #polyline_join(taiwan) circle(.05); %translate([25, 0, 0]) polyline_join(offseted) circle(.1); polyline_join(smoothed) circle(.05); ![trim_shape](images/lib3x-trim_shape-1.JPG)