use use use trunk_leng = 50; branch_scale = 0.7; branch_angle = 30; width = 2; $fn = 4; module line(t1, t2, start_width, end_width) { polyline_join([t3d(t1, "point"), t3d(t2, "point")]) { sphere(start_width / 2); sphere(end_width / 2); } } module shoot(t, trunk_leng, branch_scale, branch_angle, width) { t2 = t3d(t, "forward", leng = trunk_leng); line(t, t2, width, width); branch_leng = trunk_leng * branch_scale; color("green") { t3 = t3d(t2, "turn", angle = branch_angle); line( t2, t3d(t3, "forward", leng = branch_leng), width, width * rand(1, 3) ); t4 = t3d(t2, "turn", angle = -branch_angle); line( t2, t3d(t4, "forward", leng = branch_leng), width, width * rand(1, 3) ); } } module tree(t, trunk_leng, branch_scale, branch_angle, width) { if(trunk_leng > width * 2) { t2 = t3d(t, "forward", leng = trunk_leng * rand(0.6, 1)); line(t, t2, trunk_leng / 3, trunk_leng / 3 * branch_scale); rolled = t3d(t2, "roll", angle = 120 * rand(0.6, 1)); branch_leng = trunk_leng * branch_scale; t3 = t3d(rolled, "turn", angle = branch_angle * rand(0.6, 1)); tree(t3, branch_leng, branch_scale, branch_angle, width); t4 = t3d(rolled, "turn", angle = -branch_angle * rand(0.6, 1)); tree(t4, branch_leng, branch_scale, branch_angle, width); } else { shoot(t, trunk_leng, branch_scale, branch_angle, width); } } tree(t3d(), trunk_leng, branch_scale, branch_angle, width);