# mz_square_cells This function returns cell data of a square maze. The data is a list of cells. A cell has the data structure `[x, y, type]`. `x` and `y` are 0-based. `x` means the x-th column and `y` means y-th row for a cell. The value of `type` can be `0`, `1`, `2`, `3` or `4`. Setting them to constants is convenient. NO_WALL = 0; // the cell has no wall TOP_WALL = 1; // the cell has a top wall RIGHT_WALL = 2; // the cell has a right wall TOP_RIGHT_WALL = 3; // the cell has a top wall and a right wall MASK = 4; // the cell is masked. The cell data is seperated from views. You can use cell data to construct [different types of mazes](https://www.thingiverse.com/justinsdk/collections/maze-generator). **Since:** 2.5 ## Parameters - `rows` : The number of rows. - `columns` : The number of columns. - `start` : The start point to travel the maze. Default to `[0, 0]`. - `init_cells` : You can define your own initial cell data, a list of `[x, y, type, visited]`s. `visited` means the cell is visited or not. A visited cell won't be visited when traveling the maze. If you don't provide `init_cells`, `mz_square_cells` will generate one automatically. - `x_wrapping` : Default to `false`. If you want to wrap the maze in the x direction, set it to `true`. The last column of cells will be adjacent to the first column of cells. - `y_wrapping` : Default to `false`. If you want to wrap the maze in the y direction, set it to `true`. The last row of cells will be adjacent to the first row of cells. - `seed` : The maze is traveling randomly. Use `seed` to initialize the pseudorandom number generator. ## Examples use use rows = 10; columns = 10; cell_width = 5; wall_thickness = 2; NO_WALL = 0; TOP_WALL = 1; RIGHT_WALL = 2; TOP_RIGHT_WALL = 3; MASK = 4; cells = mz_square_cells(rows, columns); for(cell = cells) { type = cell[2]; translate([cell.x, cell.y] * cell_width) { if(type == TOP_WALL || type == TOP_RIGHT_WALL) { line2d([0, cell_width], [cell_width, cell_width], wall_thickness); } if(type == RIGHT_WALL || type == TOP_RIGHT_WALL) { line2d([cell_width, cell_width], [cell_width, 0], wall_thickness); } } } line2d([0, 0], [cell_width * columns, 0], wall_thickness); line2d([0, 0], [0, cell_width * rows], wall_thickness); ![mz_square_cells](images/lib3x-mz_square_cells-1.JPG)