# mz_tiles It turns maze cells into tiles. The retured tiles have a data structure `[x, y, n]`, where `n` is a tile index 0 ~ 15 of the tileset. ![mz_tiles](images/lib3x-mz_tiles-1.JPG) Just replace the tiles with your own path designs. **Since:** 3.3 ## Parameters - `cells` : Maze cells. - `left_border` : Default to `true`. Create the leftmost border of the maze. - `bottom_border` : Default to `true`. Create the bottommost border of the maze. ## Examples use use rows = 10; columns = 10; cells = mz_square(rows, columns); tiles = mz_tiles(cells); tile_width = 30; for(tile = tiles) { translate([tile.x, tile.y] * tile_width) tile(tile[2], tile_width); } module tile(type, width) { // true 表示該方向有通道 roads = [ [false, false, false, false], [true, false, false, false], [false, true, false, false], [true, true, false, false], [false, false, true, false], [true, false, true, false], [false, true, true, false], [true, true, true, false], [false, false, false, true], [true, false, false, true], [false, true, false, true], [true, true, false, true], [false, false, true, true], [true, false, true, true], [false, true, true, true], [true, true, true, true] ]; difference() { square(width, center = true); for(i = [0:3]) { if(roads[type][i]) { rotate(-90 * i) translate([-width / 4, -width / 4]) square([width / 2, width]); } } } } ![mz_tiles](images/lib3x-mz_tiles-2.JPG) An advanced model. [![mz_tiles](images/lib3x-mz_tiles-3.JPG)](https://cults3d.com/en/3d-model/art/maze-city)