include ; include ; include ; // only for creating a small maze radius_of_circle_wrapper = 15; wall_thickness = 1; wall_height = 1; cblocks = 6; levels = 3; sides = 3; module ring_regular_polygon(radius, thickness, sides) { hollow_out(thickness) circle(radius + thickness, $fn = sides); } module ring_regular_polygon_sector(radius, angle, thickness, width, sides) { intersection() { ring_regular_polygon(radius - 0.1, thickness + 0.2, sides); rotate([0, 0, angle]) line2d([0, 0], [0, radius * 3 + width], width); } } module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides) { intersection() { difference() { circle(radius + length, $fn = sides); circle(radius, $fn = sides); } rotate([0, 0, angle]) line2d([0, 0], [0, (radius + length) * 2 + thickness], thickness); } } module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) { arc_angle = 360 / cblocks; r = radius / (levels + 1); maze = go_maze(1, 1, starting_maze(cblocks, levels), cblocks, levels, y_circular = true ); difference() { render() union() { for(i = [1 : levels + 1]) { ring_regular_polygon(r * i, thickness, sides); } for(i = [0:len(maze) - 1]) { block = maze[i]; cr = get_x(block); cc = get_y(block) - 1; angle = cc * arc_angle; if(upper_wall(block) || upper_right_wall(block)) { regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides); } } } render() union() { // maze entry // ring_regular_polygon_sector(r, arc_angle / 1.975 , thickness, r / 3, sides); // road to the next level for(i = [0:len(maze) - 1]) { block = maze[i]; cr = get_x(block); cc = get_y(block) - 1; if(no_wall(block) || upper_wall(block)) { ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, r / 3 , sides); } } } } } linear_extrude(wall_height) regular_polygon_maze(radius_of_circle_wrapper, cblocks, levels, wall_thickness, sides);