# bezier_smooth Given a path, the `bezier_smooth` function uses bazier curves to smooth all corners. You can use it to create smooth lines or rounded shapes. ## Parameters - `path_pts` : A list of points represent the path. - `round_d` : Used to create the other two control points at the corner. - `t_step` : The distance between two points of the Bézier path at the corner. It defaults to 0.1. - `closed` : It defaults to `false`. If you have a closed path, set it to `true`. - `angle_threshold` : Default to 0. If the angle between two line segments is bigger than `angle_threshold`, smooth those two segments. **Since:** 3.0 ## Examples use use width = 2; round_d = 15; path_pts = [ [0, 0, 0], [40, 60, 10], [-50, 90, 30], [-10, -10, 50] ]; polyline_join(path_pts) sphere(width / 2); smoothed_path_pts = bezier_smooth(path_pts, round_d); color("red") translate([30, 0, 0]) polyline_join(smoothed_path_pts) sphere(width / 2); ![bezier_smooth](images/lib3x-bezier_smooth-1.JPG) use round_d = 10; path_pts = [ [0, 0], [40, 0], [0, 60] ]; polygon(path_pts); smoothed_path_pts = bezier_smooth(path_pts, round_d, closed = true); translate([50, 0, 0]) polygon(smoothed_path_pts); ![bezier_smooth](images/lib3x-bezier_smooth-2.JPG)