include ; size = [500, 250]; min_radius = 5; max_radius = 50; total_circles = 100; function _packing_circles_out_of_range(size, c) = c[0] + c[2] >= size[0] || c[0] - c[2] <= 0 || c[1] + c[2] >= size[1] || c[1] - c[2] <= 0; function _packing_circles_overlapping(circles, c, i = 0) = i == len(circles) ? false : let( x = c[0] - circles[i][0], y = c[1] - circles[i][1], a = c[2] + circles[i][2], collision = a >= sqrt(x * x + y * y) ) collision || _packing_circles_overlapping(circles, c, i + 1); function _packing_circles_packable(size, circles, c) = !_packing_circles_overlapping(circles, c) && !_packing_circles_out_of_range(size, c); function _packing_circles_new_min_circle(size, min_radius, attempts, circles, i = 0) = i == attempts ? [] : let(c = [rand() * size[0], rand() * size[1], min_radius]) _packing_circles_packable(size, circles, c) ? c : _packing_circles_new_min_circle(size, min_radius, attempts, circles, i + 1); function _packing_circles_increase_radius(size, circles, c, max_radius) = c[2] == max_radius || !_packing_circles_packable(size, circles, c) ? [c[0], c[1], c[2] - 1] : _packing_circles_increase_radius(size, circles, [c[0], c[1], c[2] + 1], max_radius); function _packing_circles_new_circle(size, min_radius, max_radius, attempts, circles) = let(c = _packing_circles_new_min_circle(size, min_radius, attempts, circles)) c == [] ? [] : _packing_circles_increase_radius(size, circles, c, max_radius); function _packing_circles(size, min_radius, max_radius, total_circles, attempts, circles = [], i = 0) = i == total_circles ? circles : let(c = _packing_circles_new_circle(size, min_radius, max_radius, attempts, circles)) c == [] ? _packing_circles(size, min_radius, max_radius, total_circles, attempts, circles) : _packing_circles(size, min_radius, max_radius, total_circles, attempts, concat(circles, [c]), i + 1); function packing_circles(size, min_radius, max_radius, total_circles, attempts = 100) = _packing_circles(is_num(size) ? [size, size] : size, min_radius, max_radius, total_circles, attempts); circles = packing_circles(size, min_radius, max_radius, total_circles); mr = max([for(c = circles) c[2]]); translate([0, 0, mr]) for(c = circles) { translate([c[0], c[1]]) sphere(c[2], $fn = 48); } for(c = circles) { translate([c[0], c[1]]) linear_extrude(mr) circle(c[2]/ 3, $fn = 48); } linear_extrude(1) square(size);