# nz_worley2 Returns the 2D [Worley noise](https://en.wikipedia.org/wiki/Worley_noise) value `[cell_x, cell_y, noise]` at the (x, y) coordinate. It divides the space into grids. The nucleus of each cell is randomly placed in a grid. ![nz_worley2](images/lib3x-nz_worley2-1.JPG) **Since:** 2.3 ## Parameters - `x` : The x coordinate. - `y` : The y coordinate. - `seed` : The random seed. - `grid_w` : The grid width. Default to 10. Smaller `grid_w` makes more cells. - `dist` : The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. The `dist` parameter accepts `"euclidean"`, `"manhattan"`, `"chebyshev"` or `"border"`. ## Examples use ; use ; size = [100, 50]; grid_w = 10; dist = "euclidean"; // [euclidean, manhattan, chebyshev, border] seed = 51; points = [ for(y = [0:size.y - 1], x = [0:size.x - 1]) [x, y] ]; cells = [for(p = points) nz_worley2(p.x, p.y, seed, grid_w, dist)]; max_dist = max([for(c = cells) c[2]]); for(i = [0:len(cells) - 1]) { c = cells[i][2] / max_dist; color([c, c, c]) linear_extrude(cells[i][2]) translate(points[i]) square(1); } cells_pts = dedup([for(c = cells) [c.x, c.y]]); for(p = cells_pts) { translate(p) linear_extrude(max_dist) square(1); } ![nz_worley2](images/lib3x-nz_worley2-2.JPG)