# m_rotation Generate a 4x4 transformation matrix which can pass into `multmatrix` to rotate the child element about the axis of the coordinate system or around an arbitrary axis. **Since:** 1.1 ## Parameters - `a` : If it's `[deg_x, deg_y, deg_z]`, the rotation is applied in the order `x`, `y`, `z`. If it's `[deg_x, deg_y]`, the rotation is applied in the order `x`, `y`. If it's`[deg_x]`, the rotation is only applied to the `x` axis. If it's an number, the rotation is only applied to the `z` axis or an arbitrary axis. - `v`: A vector allows you to set an arbitrary axis about which the object will be rotated. When `a` is an array, the `v` argument is ignored. ## Examples use point = [20, 0, 0]; a = [0, -45, 45]; hull() { sphere(1); multmatrix(m_rotation(a)) translate(point) sphere(1); } ![m_rotation](images/lib3x-m_rotation-1.JPG) use v = [10, 10, 10]; hull() { sphere(1); translate(v) sphere(1); } p = [10, 10, 0]; for(i = [0:20:340]) { multmatrix(m_rotation(a = i, v = v)) translate(p) sphere(1); } ![m_rotation](images/lib3x-m_rotation-2.JPG)