# nz_worley3 Returns the 3D [Worley noise](https://en.wikipedia.org/wiki/Worley_noise) value `[cell_x, cell_y, cell_z, noise]` at the (x, y, z) coordinate. It divides the space into grids. The nucleus of each cell is randomly placed in a grid. **Since:** 2.3 ## Parameters - `x` : The x coordinate. - `y` : The y coordinate. - `z` : The z coordinate. - `seed` : The random seed. - `grid_w` : The grid width. Default to 10. Smaller `grid_w` makes more cells. - `dist` : The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. The `dist` parameter accepts `"euclidean"`, `"manhattan"`, `"chebyshev"` or `"border"`. ## Examples use ; use ; grid_w = 10; dist = "border"; // [euclidean, manhattan, chebyshev, border] seed = 51; points = vx_sphere(20); cells = [for(p = points) nz_worley3(p.x, p.y, p.z, seed, grid_w, dist)]; max_dist = max([for(c = cells) c[3]]); for(i = [0:len(cells) - 1]) { c = cells[i][3] / max_dist * 1.5; color([c > 1 ? 1 : c, 0, 0]) translate(points[i]) cube(1); } ![nz_worley3](images/lib3x-nz_worley3-1.JPG)