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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-01-17 14:18:13 +01:00
2022-06-06 13:11:46 +08:00

105 lines
2.7 KiB
OpenSCAD

use <polyline_join.scad>
use <turtle/t3d.scad>
use <util/rand.scad>
use <shape_circle.scad>
use <util/rands_disk.scad>
use <experimental/circle_packing.scad>
trunk_leng = 1.5;
branch_scale = 0.7;
branch_angle = 30;
width = 1;
$fn = 12;
min_r = .5;
r = 35;
count = 20;
fractal_tree = true;
points = concat(rands_disk(r, count), shape_circle(r));
circles = circle_packing(points, min_r);
if(fractal_tree) {
for(c = circles) {
translate([each c[0], c[1] / 12.5])
rotate([0, -90, rands(0, 360, 1)[0]])
tree(t3d(), c[1], branch_scale, branch_angle, width, $fn = 5);
}
}
else {
for(c = circles) {
translate([each c[0], c[1] * 3])
sphere(c[1]);
translate(c[0])
linear_extrude(c[1] * 3)
circle(c[1] / 3);
}
}
translate([0, 0, -width / 10])
linear_extrude(width / 1.5, center = true)
circle(r, $fn = $fn * 3);
module line(t1, t2, start_width, end_width) {
polyline_join([t3d(t1, "point"), t3d(t2, "point")]) {
sphere(start_width / 2);
sphere(end_width / 2);
}
}
module shoot(t, trunk_leng, branch_scale, branch_angle, width) {
t2 = t3d(t, "forward", leng = trunk_leng);
branch_leng = trunk_leng * branch_scale;
color("NavajoWhite")
line(t, t2, branch_leng * branch_scale, branch_leng);
color("green") {
t3 = t3d(t2, "turn", angle = branch_angle);
line(
t2,
t3d(t3, "forward", leng = branch_leng * rand(1, 2)),
branch_leng,
width * branch_scale * rand(2, 4),
$fn = rand(4, 6)
);
t4 = t3d(t2, "turn", angle = -branch_angle);
line(
t2,
t3d(t4, "forward", leng = branch_leng * rand(1, 2)),
branch_leng,
width * branch_scale * rand(2, 4),
$fn = rand(4, 6)
);
}
}
module tree(t, trunk_leng, branch_scale, branch_angle, width) {
if(trunk_leng > width * 2) {
t2 = t3d(t, "forward", leng = trunk_leng * rand(0.6, 1));
color("NavajoWhite")
line(t, t2, trunk_leng / 3, trunk_leng / 3 * branch_scale);
rolled = t3d(t2, "roll", angle = 120 * rand(0.6, 1));
branch_leng = trunk_leng * branch_scale;
t3 = t3d(rolled, "turn", angle = branch_angle * rand(0.6, 1));
tree(t3, branch_leng, branch_scale, branch_angle, width);
t4 = t3d(rolled, "turn", angle = -branch_angle * rand(0.6, 1));
tree(t4, branch_leng, branch_scale, branch_angle, width);
}
else {
branch_leng = trunk_leng * branch_scale;
shoot(t, branch_leng, branch_scale, branch_angle, width);
}
}