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92 lines
2.4 KiB
OpenSCAD
92 lines
2.4 KiB
OpenSCAD
use <line2d.scad>;
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use <hollow_out.scad>;
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use <maze/mz_square.scad>;
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use <maze/mz_square_get.scad>;
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// only for creating a small maze
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radius_of_circle_wrapper = 15;
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wall_thickness = 1;
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wall_height = 1;
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ccells = 6;
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levels = 3;
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sides = 3;
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module ring_regular_polygon(radius, thickness, sides) {
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hollow_out(thickness)
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circle(radius + thickness / 2, $fn = sides);
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}
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module ring_regular_polygon_sector(radius, angle, thickness, width, sides) {
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intersection() {
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ring_regular_polygon(radius, thickness + 0.2, sides);
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rotate([0, 0, angle])
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line2d([0, 0], [0, radius * 3 + width], width);
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}
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}
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module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides) {
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intersection() {
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difference() {
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circle(radius + length, $fn = sides);
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circle(radius, $fn = sides);
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}
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rotate([0, 0, angle])
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line2d([0, 0], [0, (radius + length) * 2 + thickness], thickness);
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}
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}
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module regular_polygon_maze(radius, ccells, levels, thickness = 1, sides) {
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function no_wall(cell) = get_type(cell) == "NO_WALL";
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function top_wall(cell) = get_type(cell) == "TOP_WALL";
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function right_wall(cell) = get_type(cell) == "RIGHT_WALL";
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function top_right_wall(cell) = get_type(cell) == "TOP_RIGHT_WALL";
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function get_x(cell) = mz_square_get(cell, "x");
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function get_y(cell) = mz_square_get(cell, "y");
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function get_type(cell) = mz_square_get(cell, "t");
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arc_angle = 360 / ccells;
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r = radius / (levels + 1);
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cells = mz_square(ccells, levels, y_wrapping = true);
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difference() {
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union() {
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for(i = [1 : levels + 1]) {
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ring_regular_polygon(r * i, thickness, sides);
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}
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for(row = cells, cell = row) {
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cr = get_x(cell) + 1;
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cc = get_y(cell);
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angle = cc * arc_angle;
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if(top_wall(cell) || top_right_wall(cell)) {
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regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides);
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}
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}
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}
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union() {
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// maze entry
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// ring_regular_polygon_sector(r, arc_angle / 1.975 , thickness, r / 3, sides);
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// road to the next level
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for(row = cells, cell = row) {
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cr = get_x(cell) + 1;
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cc = get_y(cell);
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if(no_wall(cell) || top_wall(cell)) {
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ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, thickness * 0.75 , sides);
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}
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}
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}
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}
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}
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linear_extrude(wall_height)
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regular_polygon_maze(radius_of_circle_wrapper, ccells, levels, wall_thickness, sides);
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