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dotSCAD/examples/maze/regular_polygon_maze.scad
2020-02-16 16:25:31 +08:00

103 lines
2.7 KiB
OpenSCAD

use <line2d.scad>;
use <hollow_out.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
// only for creating a small maze
radius_of_circle_wrapper = 15;
wall_thickness = 1;
wall_height = 1;
cblocks = 6;
levels = 3;
sides = 3;
module ring_regular_polygon(radius, thickness, sides) {
hollow_out(thickness)
circle(radius + thickness / 2, $fn = sides);
}
module ring_regular_polygon_sector(radius, angle, thickness, width, sides) {
intersection() {
ring_regular_polygon(radius, thickness + 0.2, sides);
rotate([0, 0, angle])
line2d([0, 0], [0, radius * 3 + width], width);
}
}
module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides) {
intersection() {
difference() {
circle(radius + length, $fn = sides);
circle(radius, $fn = sides);
}
rotate([0, 0, angle])
line2d([0, 0], [0, (radius + length) * 2 + thickness], thickness);
}
}
module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
// NO_WALL = 0;
// UPPER_WALL = 1;
// RIGHT_WALL = 2;
// UPPER_RIGHT_WALL = 3;
function no_wall(block) = get_wall_type(block) == 0;
function upper_wall(block) = get_wall_type(block) == 1;
function right_wall(block) = get_wall_type(block) == 2;
function upper_right_wall(block) = get_wall_type(block) == 3;
function block(x, y, wall_type, visited) = [x, y, wall_type, visited];
function get_x(block) = block[0];
function get_y(block) = block[1];
function get_wall_type(block) = block[2];
arc_angle = 360 / cblocks;
r = radius / (levels + 1);
maze = mz_blocks(
[1, 1],
cblocks, levels, y_circular = true
);
difference() {
render() union() {
for(i = [1 : levels + 1]) {
ring_regular_polygon(r * i, thickness, sides);
}
for(i = [0:len(maze) - 1]) {
block = maze[i];
cr = get_x(block);
cc = get_y(block) - 1;
angle = cc * arc_angle;
if(upper_wall(block) || upper_right_wall(block)) {
regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides);
}
}
}
render() union() {
// maze entry
// ring_regular_polygon_sector(r, arc_angle / 1.975 , thickness, r / 3, sides);
// road to the next level
for(i = [0:len(maze) - 1]) {
block = maze[i];
cr = get_x(block);
cc = get_y(block) - 1;
if(no_wall(block) || upper_wall(block)) {
ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, thickness * 0.75 , sides);
}
}
}
}
}
linear_extrude(wall_height)
regular_polygon_maze(radius_of_circle_wrapper, cblocks, levels, wall_thickness, sides);