threadlib/design/BSPP_thread.awk
Adrian Schlatter ad12ec4961
Tech docs bspp (#21)
Tech-docs BSP-Parallel thread

- Documented how threadlike specs for BSPP thread are derived from norm data. 
- Refactoring of BSPP_thread.awk to make the code easier to document (order of calculations, avoid repetition).

closes #6
2019-05-08 22:08:33 +02:00

67 lines
1.8 KiB
Awk

function tan(x) {
return(sin(x) / cos(x))
}
function calculateThreadlibSpecs() {
Designator = $1;
P = $3;
H = P / 2 / tan(phi / 2);
DMax = $5;
DPitch = $6;
DMin = $7;
DPitchInt = DPitch + $9 / 2;
DPitchExt = DPitch + $10 / 2;
DMinInt = DMin + $14 / 2;
DMaxExt = DMax + $15 / 2;
DSupportExt = DPitchExt - 2 * 5 / 12 * H;
DSupportInt = DPitchInt + 2 * 5 / 12 * H;
DValleyExt = DPitchExt - 2 * 5 / 12 * H * qOverlap;
DValleyInt = DPitchInt + 2 * 5 / 12 * H * qOverlap;
DCrestExt = DMaxExt - tan((pi + phi) / 4) / 6 * (1 - sin(phi / 2));
DCrestInt = DMinInt + tan((pi + phi) / 4) / 6 * (1 - sin(phi / 2));
ZValley = 0.03125 * P;
ZCrestExt = (DPitchExt + H - DCrestExt) / 2 * tan(phi / 2);
ZCrestInt = (DCrestInt - DPitchInt + H) / 2 * tan(phi / 2);
}
BEGIN {
FS = "\t";
pi = atan2(0, -1);
deg = pi / 180;
phi = 55 * deg;
qOverlap = 1.05;
}
/^[^#]/ {
calculateThreadlibSpecs();
# External thread:
printf "G" Designator "-ext," # designator
printf P "," # pitch
printf "%.4f,", DValleyExt / 2 # Rrot
printf "%.4f,", DSupportExt # Dsupport
printf 0 "," # r0
printf "%.4f,", -P / 2 + ZValley # z0
printf 0 "," # r1
printf "%.4f,", +P / 2 - ZValley # z1
printf "%.4f,", (DCrestExt - DValleyExt) / 2 # r2
printf "%.4f,", +ZCrestExt # z2
printf "%.4f,", (DCrestExt - DValleyExt) / 2 # r3
printf "%.4f\n", -ZCrestExt; # z3
# Internal thread:
printf "G" Designator "-int," # designator
printf P "," # pitch
printf "%.4f,", -DValleyInt / 2 # Rrot
printf "%.4f,", DSupportInt # Dsupport
printf 0 "," # r0
printf "%.4f,", +P / 2 - ZValley # z0
printf 0 "," # r1
printf "%.4f,", -P / 2 + ZValley # z1
printf "%.4f,", -(DCrestInt - DValleyInt) / 2 # r2
printf "%.4f,", -ZCrestInt # z2
printf "%.4f,", -(DCrestInt - DValleyInt) / 2 # r3
printf "%.4f\n", +ZCrestInt; # z3
}