mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-09-01 04:22:28 +02:00
focus is a clusterfuck
This commit is contained in:
@@ -23,7 +23,6 @@ class BaseAPI {
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const priv = this.privateMethods;
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const names = Object.getOwnPropertyNames(this.prototype).concat([
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`setSize`,
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`showFocus`,
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`redraw`,
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]);
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return names.filter((v) => priv.indexOf(v) < 0);
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@@ -63,7 +62,7 @@ class BaseAPI {
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this.cursor = {};
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const release = typeof document !== "undefined" ? document : canvas;
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const root = typeof document !== "undefined" ? document : canvas;
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[`touchstart`, `mousedown`].forEach((evtName) =>
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canvas.addEventListener(evtName, (evt) => this.onMouseDown(evt))
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@@ -74,7 +73,7 @@ class BaseAPI {
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);
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[`touchend`, `mouseup`].forEach((evtName) =>
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release.addEventListener(evtName, (evt) => this.onMouseUp(evt))
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root.addEventListener(evtName, (evt) => this.onMouseUp(evt))
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);
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this.keyboard = {};
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@@ -84,7 +83,7 @@ class BaseAPI {
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);
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[`keyup`].forEach((evtName) =>
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release.addEventListener(evtName, (evt) => this.onKeyUp(evt))
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canvas.addEventListener(evtName, (evt) => this.onKeyUp(evt))
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);
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}
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@@ -179,57 +178,6 @@ class BaseAPI {
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this.keyboard.currentKey = evt.key;
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}
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/**
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* Determine whether or not the canva should be focussed when interacted with.
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*/
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showFocus(show = true) {
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if (show === false) {
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return this.noFocus();
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}
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const canvas = this.canvas;
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canvas.setAttribute(`tabIndex`, 0);
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canvas.classList.add(`focus-enabled`);
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canvas._force_listener = () => {
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/*
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// I have NO idea why forceFocus() causes a scroll, but
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// I don't have time to dig into what is no doubt deep
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// black spec magic, so: check where we are, force the
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// focus() state, and then force the scroll position to
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// what it should be.
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const x = Math.round(window.scrollX);
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const y = Math.round(window.scrollY);
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// Oh yeah... using round() because apparently scrollTo
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// is not NOT idempotent and rounding errors cause it to
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// drift. IT'S FUCKING HILARIOUS
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*/
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this.forceFocus();
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/*
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window.scrollTo(x, y);
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*/
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};
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[`touchstart`, `mousedown`].forEach((evtName) =>
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canvas.addEventListener(evtName, canvas._force_listener)
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);
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}
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noFocus() {
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const canvas = this.canvas;
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canvas.removeAttribute(`tabIndex`);
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canvas.classList.remove(`focus-enabled`);
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[`touchstart`, `mousedown`].forEach((evtName) =>
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canvas.removeEventListener(evtName, canvas._force_listener)
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);
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}
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/**
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* Force the browser to .focus() on the canvas, as focus
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* from custom elements is ... unreliable?
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*/
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forceFocus() {
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this.canvas.focus();
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}
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/**
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* This function is critical in correctly sizing the canvas.
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*/
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@@ -249,7 +197,6 @@ class BaseAPI {
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*/
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setup() {
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// console.log(`setup`);
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this.showFocus();
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this.moveable = [];
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}
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@@ -93,10 +93,7 @@ class CustomElement extends HTMLElement {
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// Set up an open shadow DOM, because the web is open,
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// and hiding your internals is ridiculous.
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const shadowProps = {
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mode: `open`,
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delegatesFocus: !!this._options.focus,
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};
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const shadowProps = { mode: `open` };
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this._shadow = this.attachShadow(shadowProps);
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this._style = document.createElement(`style`);
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@@ -17,7 +17,7 @@ CustomElement.register(class ProgramCode extends HTMLElement {});
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*/
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class GraphicsElement extends CustomElement {
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constructor() {
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super({ header: false, footer: false, focus: true });
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super({ header: false, footer: false });
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this.loadSource();
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if (this.title) {
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this.label = document.createElement(`label`);
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@@ -29,15 +29,11 @@ class GraphicsElement extends CustomElement {
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* part of the CustomElement API
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*/
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getStyle() {
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// TODO: document the "focus-css" attribute
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return `
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:host([hidden]) { display: none; }
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:host style { display: none; }
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:host canvas { display: block; margin: auto; border-radius: 0; }
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:host canvas:focus { ${
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this.getAttribute(`focus-css`) ||
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`border: 1px solid red !important; margin: -1px; `
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} }
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:host canvas { display: block; margin: auto; border-radius: 0; box-sizing: content-box; }
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:host canvas:focus { border: 1px solid red; margin:-1px; }
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:host a.view-source { float: left; font-size: 60%; text-decoration: none; }
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:host label { display: block; font-style:italic; font-size: 0.9em; text-align: right; }
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`;
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@@ -180,6 +176,20 @@ class GraphicsElement extends CustomElement {
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*/
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setCanvas(canvas) {
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this.canvas = canvas;
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// Make sure focus works, Which is a CLUSTERFUCK OF BULLSHIT in the August, 2020,
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// browser landscape, so this is the best I can give you right now. I am more
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// disappointed about this than you will ever be.
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this.canvas.setAttribute(`tabindex`, `0`);
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const fixedFocus = evt => {
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if (evt.target===this.canvas) {
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const x = window.scrollX;
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const y = window.scrollY;
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this.canvas.focus();
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window.scrollTo(x,y);
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}
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}
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this.canvas.addEventListener(`touchstart`, fixedFocus);
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this.canvas.addEventListener(`mousedown`, fixedFocus);
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// If we get here, there were no source code errors: undo the scheduled error print.
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clearTimeout(this.errorPrintTimeout);
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this.render();
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