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commit ea6f610ead
9 changed files with 14 additions and 14 deletions

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@@ -41,7 +41,7 @@
<meta property="og:locale" content="zh-CN" />
<meta property="og:type" content="article" />
<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
<meta property="og:updated_time" content="2021-09-04T16:56:44+00:00" />
<meta property="og:updated_time" content="2021-10-21T18:48:35+00:00" />
<meta property="og:author" content="Mike 'Pomax' Kamermans" />
<meta property="og:section" content="Bézier Curves" />
<meta property="og:tag" content="Bézier Curves" />
@@ -3649,7 +3649,7 @@ generateRMFrames(steps) -> frames:
<p>
The derivative of a quadratic Bézier curve is a linear Bézier curve, interpolating between just two terms, which means finding the
solution for "where is this line 0" is effectively trivial by rewriting it to a function of <code>t</code> and solving. First we turn our
cubic Bézier function into a quadratic one, by following the rule mentioned at the end of the
quadratic Bézier function into a linear one, by following the rule mentioned at the end of the
<a href="#derivatives">derivatives section</a>:
</p>
<!--