mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-01 06:20:52 +02:00
super nice ABC section now
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@@ -43,21 +43,20 @@ var PointCurves = React.createClass({
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drawQuadratic: function(api, curve) {
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var w = api.getPanelWidth(),
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h = api.getPanelHeight(),
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offset = {x:w, y:0},
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labels = ["start","t=0.5","end"];
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api.reset();
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api.setColor("lightblue");
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api.drawGrid(10,10);
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api.setFill("black");
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api.setColor("black");
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api.lpts.forEach((p,i) => {
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api.drawCircle(p,3);
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api.text(labels[i], p, {x:5, y:2});
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});
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api.setColor("black");
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api.drawLine({x:0,y:0},{x:0,y:h}, offset);
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api.drawLine({x:w,y:0},{x:w,y:h}, offset);
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if(api.lpts.length === 3) {
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var S = api.lpts[0],
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E = api.lpts[2],
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@@ -89,20 +88,19 @@ var PointCurves = React.createClass({
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drawCubic: function(api, curve) {
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var w = api.getPanelWidth(),
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h = api.getPanelHeight(),
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offset = {x:w, y:0},
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labels = ["start","t=0.5","end"];
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api.reset();
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api.setFill("black");
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api.setColor("black");
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api.lpts.forEach((p,i) => {
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api.drawCircle(p,3);
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api.text(labels[i], p, {x:5, y:2});
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});
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api.setColor("black");
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api.drawLine({x:0,y:0},{x:0,y:h}, offset);
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api.drawLine({x:w,y:0},{x:w,y:h}, offset);
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api.setColor("lightblue");
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api.drawGrid(10,10);
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if(api.lpts.length === 3) {
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var S = api.lpts[0],
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@@ -112,23 +110,33 @@ var PointCurves = React.createClass({
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x: (S.x + E.x)/2,
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y: (S.y + E.y)/2,
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};
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api.setColor("blue");
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api.drawLine(S, E);
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api.drawLine(B, C);
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api.drawCircle(C, 3);
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var ratio = this.getCRatio(0.5),
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A = {
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x: B.x + (B.x-C.x)/ratio,
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y: B.y + (B.y-C.y)/ratio
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},
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selen = api.utils.dist(S,E),
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bclen_min = selen/8,
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bclen = api.utils.dist(B,C),
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aesthetics = 4,
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be12dist = bclen_min + bclen/aesthetics,
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bx = be12dist * (E.x-S.x)/selen,
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by = be12dist * (E.y-S.y)/selen,
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e1 = {
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x: B.x - (E.x-S.x)/4,
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y: B.y - (E.y-S.y)/4
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x: B.x - bx,
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y: B.y - by
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},
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e2 = {
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x: B.x + (E.x-S.x)/4,
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y: B.y + (E.y-S.y)/4
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x: B.x + bx,
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y: B.y + by
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},
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v1 = {
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x: A.x + (e1.x-A.x)*2,
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y: A.y + (e1.y-A.y)*2
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@@ -137,6 +145,7 @@ var PointCurves = React.createClass({
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x: A.x + (e2.x-A.x)*2,
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y: A.y + (e2.y-A.y)*2
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},
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nc1 = {
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x: S.x + (v1.x-S.x)*2,
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y: S.y + (v1.y-S.y)*2
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@@ -144,8 +153,9 @@ var PointCurves = React.createClass({
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nc2 = {
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x: E.x + (v2.x-E.x)*2,
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y: E.y + (v2.y-E.y)*2
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},
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curve = new api.Bezier([S, nc1, nc2, E]);
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};
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var curve = new api.Bezier([S, nc1, nc2, E]);
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api.drawLine(e1, e2);
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api.setColor("lightgrey");
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api.drawLine(A, C);
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@@ -168,29 +178,39 @@ var PointCurves = React.createClass({
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<SectionHeader {...this.props} />
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<p>Given the preceding section on curve manipulation, we can also generate quadratic and cubic
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curves from any three points. However, unlike circle-fitting, which requires only three points,
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Bézier curve fitting requires three points, as well as a <i>t</i> value (so we can figure out
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where point 'C' needs to be) and in cade of quadratic curves, a tangent that lets us place
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those points 'e1' and 'e2' around our point 'B'.</p>
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curves from any three points. However, unlike circle-fitting, which requires just three points,
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Bézier curve fitting requires three points, as well as a <i>t</i> value, so we can figure out
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where point 'C' needs to be.</p>
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<p>There's some freedom here, so for illustrative purposes we're going to pretend <i>t</i> is
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simply 0.5, which puts C in the middle of the start--end line segment, and then we'll also set
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the cubic curve's tangent to half the length of start--end, centered on B.</p>
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<p>Using these "default" values for curve creation, we can already get fairly respectable
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curves; Click three times on each of the following sketches to set up the points
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that should be used to form a quadratic and cubic curve, respectively:</p>
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<p>The following graphic lets you place three points, and will use the preceding sections on the
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ABC ratio and curve construction to form a quadratic curve through them. You can move the points
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you've placed around by click-dragging, or try a new curve by drawing new points with pure clicks.
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(There's some freedom here, so for illustrative purposes we clamped <i>t</i> to simply be
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0.5, lets us bypass some maths, since a <i>t</i> value of 0.5 always puts C in the middle of
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the start--end line segment)</p>
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<Graphic preset="generate" title="Fitting a quadratic Bézier curve" setup={this.setup} draw={this.drawQuadratic}
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onClick={this.onClick} />
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<p>For cubic curves we also need some values to construct the "de Casteljau line through B" with,
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and that gives us quite a bit of choice. Since we've clamped <i>t</i> to 0.5, we'll set up a line
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through B parallel to the line start--end, with a length that is proportional to the length of the
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line B--C: the further away from the baseline B is, the wider its construction line will be, and so
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the more "bulby" the curve will look. This still gives us some freedom in terms of exactly how to
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scale the length of the construction line as we move B closer or further away from the baseline, so
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I simply picked some values that sort-of-kind-of look right in that if a circle through (start,B,end)
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forms a perfect hemisphere, the cubic curve constructed forms something close to a hemisphere, too,
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and if the points lie on a line, then the curve constructed has the control points very close to
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B, while still lying between B and the correct curve end point:</p>
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<Graphic preset="generate" title="Fitting a cubic Bézier curve" setup={this.setup} draw={this.drawCubic}
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onClick={this.onClick} />
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<p>In each graphic, the blue parts are the values that we "just have" simply by setting up
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our three points, and deciding on which <i>t</i>-value (and tangent, for cubic curves)
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we're working with. There are many ways to determine a combination of <i>t</i> and tangent
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values that lead to a more "aesthetic" curve, but this will be left as an exercise to the
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reader, since there are many, and aesthetics are often quite personal.</p>
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our three points, combined with our decision on which <i>t</i> value to use (and construction line
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orientation and length for cubic curves). There are of course many ways to determine a combination
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of <i>t</i> and tangent values that lead to a more "aesthetic" curve, but this will be left as an
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exercise to the reader, since there are many, and aesthetics are often quite personal.</p>
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</section>
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);
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}
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