1
0
mirror of https://github.com/Pomax/BezierInfo-2.git synced 2025-09-01 12:23:19 +02:00
Files
BezierInfo-2/docs/chapters/catmullfitting/content.en-GB.md
2020-09-11 16:30:05 -07:00

8 lines
440 B
Markdown

# Creating a Catmull-Rom curve from three points
Much shorter than the previous section: we saw that Catmull-Rom curves need at least 4 points to draw anything sensible, so how do we create a Catmull-Rom curve from three points?
Short and sweet: we don't.
We run through the maths that lets us [create a cubic Bézier curve](#pointcurves), and then convert its coordinates to Catmull-Rom form using the conversion formulae we saw above.