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https://github.com/DesignPatternsPHP/DesignPatternsPHP.git
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Memento pattern.
- Caretaker should save history for normal pattern implementation. - Importent notes in code of Originator. - Readme with full pattern philosophy. - Tests and example of usage inside test.
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@@ -4,12 +4,26 @@ namespace DesignPatterns\Behavioral\Memento;
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class Caretaker
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{
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public static function run()
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protected $history = array();
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/**
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* @return Memento
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*/
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public function getFromHistory($id)
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{
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/* @var $savedStates Memento[] */
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return $this->history[$id];
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}
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$savedStates = array();
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/**
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* @param Memento $state
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*/
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public function saveToHistory(Memento $state)
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{
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$this->history[] = $state;
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}
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public function runCustomLogic()
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{
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$originator = new Originator();
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//Setting state to State1
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@@ -17,17 +31,20 @@ class Caretaker
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//Setting state to State2
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$originator->setState("State2");
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//Saving State2 to Memento
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$savedStates[] = $originator->saveToMemento();
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$this->saveToHistory($originator->getStateAsMemento());
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//Setting state to State3
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$originator->setState("State3");
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// We can request multiple mementos, and choose which one to roll back to.
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// Saving State3 to Memento
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$savedStates[] = $originator->saveToMemento();
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$this->saveToHistory($originator->getStateAsMemento());
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//Setting state to State4
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$originator->setState("State4");
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$originator->restoreFromMemento($savedStates[1]);
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$originator->restoreFromMemento($this->getFromHistory(1));
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//State after restoring from Memento: State3
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return $originator->getStateAsMemento()->getState();
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}
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}
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@@ -15,14 +15,17 @@ class Originator
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*/
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public function setState($state)
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{
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// you must check type of state inside child of this class
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// or use type-hinting for full pattern implementation
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$this->state = $state;
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}
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/**
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* @return Memento
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*/
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public function saveToMemento()
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public function getStateAsMemento()
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{
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// you must save a separate copy in Memento
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$state = is_object($this->state) ? clone $this->state : $this->state;
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return new Memento($state);
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@@ -4,26 +4,43 @@
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Purpose
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-------
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Provide the ability to restore an object to its previous state (undo via
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rollback).
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It provides the ability to restore an object to its previous state (undo
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via rollback) or to gain access to state of the object, without revealing
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its implementation (ie, the object is not required to have a functional
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for return the current state).
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The memento pattern is implemented with three objects: the originator, a
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caretaker and a memento. The originator is some object that has an
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internal state. The caretaker is going to do something to the
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originator, but wants to be able to undo the change. The caretaker first
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asks the originator for a memento object. Then it does whatever
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operation (or sequence of operations) it was going to do. To roll back
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to the state before the operations, it returns the memento object to the
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originator. The memento object itself is an opaque object (one which the
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caretaker cannot, or should not, change). When using this pattern, care
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should be taken if the originator may change other objects or resources
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- the memento pattern operates on a single object.
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The memento pattern is implemented with three objects: the Originator, a
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Caretaker and a Memento.
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Memento – an object that *contains a concrete unique snapshot of state* of
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any object or resource: string, number, array, an instance of class and so on.
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The uniqueness in this case not imply the prohibition existence of similar
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states in different snapshots. That means the state can be extracted as
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the independent clone. Any object stored in the Memento should be
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*a full copy of the original object rather than a reference* to the original
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object. The Memento object is a "opaque object" (the object that no one can
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or should change).
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Originator – it is an object that contains the *actual state of an external
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object is strictly specified type*. Originator is able to create a unique
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copy of this state and return it wrapped in a Memento. The Originator does
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not know the history of changes. You can set a concrete state to Originator
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from the outside, which will be considered as actual. The Originator must
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make sure that given state corresponds the allowed type of object. Originator
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may (but not should) have any methods, but they *they can't make changes to
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the saved object state*.
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Caretaker *controls the states history*. He may make changes to an object;
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take a decision to save the state of an external object in the Originator;
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ask from the Originator snapshot of the current state; or set the Originator
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state to equivalence with some snapshot from history.
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Examples
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--------
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- The seed of a pseudorandom number generator
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- The state in a finite state machine
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- Control for intermediate states of `ORM Model <http://en.wikipedia.org/wiki/Object-relational_mapping>`_ before saving
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UML Diagram
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-----------
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@@ -2,6 +2,8 @@
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namespace DesignPatterns\Behavioral\Memento\Tests;
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use DesignPatterns\Behavioral\Memento\Caretaker;
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use DesignPatterns\Behavioral\Memento\Memento;
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use DesignPatterns\Behavioral\Memento\Originator;
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/**
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@@ -10,6 +12,37 @@ use DesignPatterns\Behavioral\Memento\Originator;
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class MementoTest extends \PHPUnit_Framework_TestCase
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{
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public function testUsageExample()
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{
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$originator = new Originator();
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$caretaker = new Caretaker();
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$character = new \stdClass();
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$character->name = "Gandalf"; // new object
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$originator->setState($character); // connect Originator to character object
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$character->name = "Gandalf the Grey"; // work on the object
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$character->race = "Maia"; // still change something
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$snapshot = $originator->getStateAsMemento(); // time to save state
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$caretaker->saveToHistory($snapshot); // put state to log
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$character->name = "Sauron"; // change something
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$character->race = "Ainur"; // and again
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$this->assertAttributeEquals($character, "state", $originator); // state inside the Originator was equally changed
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$snapshot = $originator->getStateAsMemento(); // time to save another state
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$caretaker->saveToHistory($snapshot); // put state to log
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$rollback = $caretaker->getFromHistory(0);
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$originator->restoreFromMemento($rollback); // return to first state
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$character = $rollback->getState(); // use character from old state
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$this->assertEquals("Gandalf the Grey", $character->name); // yes, that what we need
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$character->name = "Gandalf the White"; // make new changes
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$this->assertAttributeEquals($character, "state", $originator); // and Originator linked to actual object again
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}
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public function testStringState()
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{
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$originator = new Originator();
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@@ -18,52 +51,94 @@ class MementoTest extends \PHPUnit_Framework_TestCase
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$this->assertAttributeEquals("State1", "state", $originator);
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$originator->setState("State2");
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$this->assertAttributeEquals("State2", "state", $originator);
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$savedState = $originator->saveToMemento();
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$this->assertAttributeEquals("State2", "state", $savedState);
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$snapshot = $originator->getStateAsMemento();
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$this->assertAttributeEquals("State2", "state", $snapshot);
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$originator->setState("State3");
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$this->assertAttributeEquals("State3", "state", $originator);
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$originator->restoreFromMemento($savedState);
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$originator->restoreFromMemento($snapshot);
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$this->assertAttributeEquals("State2", "state", $originator);
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}
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public function testObjectState()
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public function testSnapshotIsClone()
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{
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$originator = new Originator();
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$object = new \stdClass();
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$originator->setState($object);
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$snapshot = $originator->getStateAsMemento();
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$object->new_property = 1;
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$this->assertAttributeEquals($object, "state", $originator);
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$this->assertAttributeNotEquals($object, "state", $snapshot);
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$originator->restoreFromMemento($snapshot);
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$this->assertAttributeNotEquals($object, "state", $originator);
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}
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public function testCanChangeActualState()
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{
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$originator = new Originator();
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$first_state = new \stdClass();
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$originator->setState($first_state);
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$snapshot = $originator->getStateAsMemento();
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$second_state = $snapshot->getState();
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$first_state->first_property = 1; // still actual
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$second_state->second_property = 2; // just history
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$this->assertAttributeEquals($first_state, "state", $originator);
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$this->assertAttributeNotEquals($second_state, "state", $originator);
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$originator->restoreFromMemento($snapshot);
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$first_state->first_property = 11; // now it lost state
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$second_state->second_property = 22; // must be actual
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$this->assertAttributeEquals($second_state, "state", $originator);
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$this->assertAttributeNotEquals($first_state, "state", $originator);
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}
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public function testStateWithDifferentObjects()
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{
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$originator = new Originator();
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$foo = new \stdClass();
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$foo->data = "foo";
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$first = new \stdClass();
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$first->data = "foo";
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$originator->setState($foo);
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$originator->setState($first);
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$this->assertAttributeEquals($first, "state", $originator);
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$this->assertAttributeEquals($foo, "state", $originator);
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$first_snapshot = $originator->getStateAsMemento();
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$this->assertAttributeEquals($first, "state", $first_snapshot);
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$savedState = $originator->saveToMemento();
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$second = new \stdClass();
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$second->data = "bar";
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$originator->setState($second);
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$this->assertAttributeEquals($second, "state", $originator);
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$this->assertAttributeEquals($foo, "state", $savedState);
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$originator->restoreFromMemento($first_snapshot);
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$this->assertAttributeEquals($first, "state", $originator);
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}
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$bar = new \stdClass();
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$bar->data = "bar";
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public function testCaretaker()
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{
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$caretaker = new Caretaker();
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$memento1 = new Memento("foo");
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$memento2 = new Memento("bar");
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$caretaker->saveToHistory($memento1);
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$caretaker->saveToHistory($memento2);
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$this->assertAttributeEquals(array($memento1, $memento2), "history", $caretaker);
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$this->assertEquals($memento1, $caretaker->getFromHistory(0));
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$this->assertEquals($memento2, $caretaker->getFromHistory(1));
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$originator->setState($bar);
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}
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$this->assertAttributeEquals($bar, "state", $originator);
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$originator->restoreFromMemento($savedState);
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$this->assertAttributeEquals($foo, "state", $originator);
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$foo->data = null;
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$this->assertAttributeNotEquals($foo, "state", $savedState);
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$this->assertAttributeNotEquals($foo, "state", $originator);
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public function testCaretakerCustomLogic()
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{
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$caretaker = new Caretaker();
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$result = $caretaker->runCustomLogic();
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$this->assertEquals("State3", $result);
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}
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}
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