some more comments, typos etc.

This commit is contained in:
Dominik Liebler
2011-08-23 11:52:46 +02:00
parent 758daca9fa
commit 1f37ca385f
7 changed files with 15 additions and 10 deletions

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@@ -10,10 +10,10 @@ namespace DesignPatterns;
* usually the created classes all implement the same interface
*
* Examples:
* - A Factory to create media in a CMS: classes would be text, audio, video, picture
* - SQL Factory (types are all strings with SQL, but they vary in detail (tables, fields, etc.))
* - Zend Framework: Zend_Form::createElement() creates form elements, but you could also call new T
* TextElement() instead
* - A factory to create media in a CMS: classes would be text, audio, video, picture
* - SQL factory (types are all strings with SQL, but they vary in detail (tables, fields, etc.))
* - Zend Framework: Zend_Form::createElement() creates form elements, but you could also call
* new TextElement() instead
*
*/
abstract class AbstractFactory

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@@ -12,7 +12,7 @@ namespace DesignPatterns;
* Examples:
* - different databases have the same interface to communicate although the underlying systems act differently
*
* this is a VERY basic example which won't work at all
* this is a VERY basic example which won't work at all!
*/
interface DatabaseAdapter
{

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@@ -6,11 +6,13 @@ namespace DesignPatterns;
* composite pattern
*
* Purpose:
* to treat a group of objects the same way as a single instance of the object
* to treat a group of objects the same way as a single instance of the object, it establishes 1-to-n relationships
* between objects
*
* Example:
* - a form class instance handles all its form elements like a single instance of the form, when render() is called, it
* subsequently runs trough all its child elements and calls render() on them
* subsequently runs trough all its child elements and calls render() on them
* - a class to process files would process it by running process on all row objects in the file
*
*/
class Form

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@@ -10,6 +10,8 @@ namespace DesignPatterns;
*
* Examples:
* - Database Abstraction Layers
* - Doctrine2: EntityManager is the facade that one sees from the outside, but in there is much more going on, Unit of
* Work, etc.
*
*/
class Facade

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@@ -46,6 +46,7 @@ class Multiton
/**
* gets the instance with the given name, e.g. Multiton::INSTANCE_1
* uses lazy initialization
*
* @param string $instanceName
* @return Multiton

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@@ -6,7 +6,7 @@ namespace DesignPatterns;
* Prototype pattern
*
* Purpose:
* to avoid the the cost of creating objects the standard way (new Foo()) and instead create a prototype and clone it
* to avoid the cost of creating objects the standard way (new Foo()) and instead create a prototype and clone it
*
* Examples:
* - Large amounts of data (e.g. create 1,000,000 rows in a database at once via a ORM)

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@@ -6,11 +6,11 @@ namespace DesignPatterns;
* Singleton pattern
*
* Purpose:
* - to have only one instance of this object in the application, that handles all calls
* to have only one instance of this object in the application, that will handle all calls
*
* Examples:
* - DB Connector
* - Logger (May also be a Multiton if there are many Logfiles for several purposes)
* - Logger (may also be a Multiton if there are many log files for several purposes)
* - Lock file for the application (there is only one in the filesystem ...)
*
*/