Merge pull request #446 from jdhmtl/437-spanish-translation-error

Add missing Spanish translations
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Dominik Liebler 2021-10-02 19:54:17 +02:00 committed by GitHub
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8 changed files with 51 additions and 33 deletions

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@ -18,14 +18,14 @@ msgstr "`Factoría Abstracta`__"
#: ../../Creational/AbstractFactory/README.rst:5
msgid "Purpose"
msgstr "Proposito"
msgstr "Propósito"
#: ../../Creational/AbstractFactory/README.rst:7
msgid ""
"To create series of related or dependent objects without specifying their "
"concrete classes. Usually the created classes all implement the same "
"interface. The client of the abstract factory does not care about how these "
"objects are created, he just knows how they go together."
"objects are created, it just knows how they go together."
msgstr ""
"Para crear una serie de objetos relacionados o dependientes sin especificar "
"a qué clase concreta pertenecen. Normalmente las clases creadas implementan "

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@ -19,25 +19,30 @@ msgstr "`Factory Method`__"
#: ../../Creational/FactoryMethod/README.rst:5
msgid "Purpose"
msgstr "Proposito"
msgstr "Propósito"
#: ../../Creational/FactoryMethod/README.rst:7
msgid ""
"The good point over the SimpleFactory is you can subclass it to implement "
"different ways to create objects"
"different ways to create objects."
msgstr ""
"La principal ventaja de SimpleFactory es que puedes extender la clase para "
"implementar diferentes formas"
"implementar diferentes formas."
#: ../../Creational/FactoryMethod/README.rst:10
msgid "For simple case, this abstract class could be just an interface"
msgid "For simple cases, this abstract class could be just an interface."
msgstr ""
"Para casos simples, esta clase abstracta podría ser simplemente una "
"interfaz."
#: ../../Creational/FactoryMethod/README.rst:12
msgid ""
"This pattern is a \"real\" Design Pattern because it achieves the "
"Dependency Inversion principle a.k.a the \"D\" in SOLID principles."
msgstr ""
"Este es un patrón \"real\" de diseño porque realiza el Principio de "
"Inversión de Dependencia, también conocido como la \"D\" de los principios S."
"O.L.I.D."
#: ../../Creational/FactoryMethod/README.rst:15
msgid ""

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@ -18,6 +18,10 @@ msgid "`Pool`__"
msgstr "`Pila`__"
#: ../../Creational/Pool/README.rst:4
msgid "Purpose"
msgstr "Propósito"
#: ../../Creational/Pool/README.rst:7
msgid ""
"The **object pool pattern** is a software creational design pattern that "
"uses a set of initialized objects kept ready to use a \"pool\" rather "
@ -32,7 +36,7 @@ msgstr ""
"pila un objeto y realizar las operaciones necesarias sobre él. Cuando el "
"cliente ha terminado devuelve el objeto a la pila en lugar de destruirlo."
#: ../../Creational/Pool/README.rst:11
#: ../../Creational/Pool/README.rst:14
msgid ""
"Object pooling can offer a significant performance boost in situations where "
"the cost of initializing a class instance is high, the rate of instantiation "
@ -48,14 +52,20 @@ msgstr ""
"creación de nuevos objetos (especialmente cuando se realiza a través de una "
"red) puede variar."
#: ../../Creational/Pool/README.rst:18
#: ../../Creational/Pool/README.rst:21
msgid ""
"However these benefits are mostly true for objects that are expensive with "
"respect to time, such as database connections, socket connections, threads "
"and large graphic objects like fonts or bitmaps. In certain situations, "
"simple object pooling (that hold no external resources, but only occupy "
"memory) may not be efficient and could decrease performance."
msgstr "Sin embargo estos beneficios "
msgstr ""
"Sin embargo, estos beneficios son en su mayoría ciertos para objetos que son "
"costosos con respecto al tiempo, como las conexiones de base de datos, "
"conexiones de socket, hilos y objetos gráficos grandes como fuentes o mapas "
"de bits. En algunas situaciones, una pila simple de objetos (que no "
"contienen recursos externos, sino solamente ocupan memoria) puede no ser "
"eficiente y puede ocasionar una disminución de rendimiento."
#: ../../Creational/Pool/README.rst:25
msgid "UML Diagram"

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@ -15,11 +15,11 @@ msgstr ""
#: ../../Creational/Prototype/README.rst:2
msgid "`Prototype`__"
msgstr "`Prototype`__"
msgstr "`Prototipo`__"
#: ../../Creational/Prototype/README.rst:5
msgid "Purpose"
msgstr "Proposito"
msgstr "Propósito"
#: ../../Creational/Prototype/README.rst:7
msgid ""

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@ -11,42 +11,45 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Language: es\n"
#: ../../Creational/SimpleFactory/README.rst:2
#: ../../Creational/SimpleFactory/README.rst:1
msgid "Simple Factory"
msgstr ""
msgstr "Factoría Simple"
#: ../../Creational/SimpleFactory/README.rst:5
#: ../../Creational/SimpleFactory/README.rst:4
msgid "Purpose"
msgstr ""
msgstr "Propósito"
#: ../../Creational/SimpleFactory/README.rst:7
msgid "SimpleFactory is a simple factory pattern."
msgstr ""
msgstr "La Factoría Simple es un patrón de factoría simple."
#: ../../Creational/SimpleFactory/README.rst:9
msgid ""
"It differs from the static factory because it is NOT static and as you know:"
" static => global => evil!"
"It differs from the static factory because it is not static."
msgstr ""
"Difere de la factoría estática porque no es estática."
#: ../../Creational/SimpleFactory/README.rst:12
#: ../../Creational/SimpleFactory/README.rst:10
msgid ""
"Therefore, you can have multiple factories, differently parametrized, you "
"can subclass it and you can mock-up it."
"can subclass it and you can mock it."
msgstr ""
"Por lo tanto, se pueden tener varias factorías parametrizadas de forma "
"diferente, se pueden crear subclases y se pueden generar imitaciones (mock) de "
"ellas."
#: ../../Creational/SimpleFactory/README.rst:16
#: ../../Creational/SimpleFactory/README.rst:13
msgid "UML Diagram"
msgstr ""
msgstr "Diagrama UML"
#: ../../Creational/SimpleFactory/README.rst:20
msgid "Code"
msgstr "Código"
#: ../../Creational/SimpleFactory/README.rst:23
msgid "Code"
msgstr ""
#: ../../Creational/SimpleFactory/README.rst:25
msgid "You can also find this code on `GitHub`_"
msgstr "Puedes encontrar el código en `GitHub`_"
#: ../../Creational/SimpleFactory/README.rst:52
#: ../../Creational/SimpleFactory/README.rst:47
msgid "Test"
msgstr ""
msgstr "Test"

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@ -27,7 +27,7 @@ msgstr ""
#: ../../Creational/Singleton/README.rst:8
msgid "Purpose"
msgstr "Proposito"
msgstr "Propósito"
#: ../../Creational/Singleton/README.rst:10
msgid ""

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@ -15,11 +15,11 @@ msgstr ""
#: ../../Creational/StaticFactory/README.rst:2
msgid "Static Factory"
msgstr "Static Factory"
msgstr "Factoría Estática"
#: ../../Creational/StaticFactory/README.rst:5
msgid "Purpose"
msgstr "Proposito"
msgstr "Propósito"
#: ../../Creational/StaticFactory/README.rst:7
msgid ""
@ -29,7 +29,7 @@ msgid ""
"method to create all types of objects it can create. It is usually named "
"``factory`` or ``build``."
msgstr ""
"Parecido a AbstractFactory, este patrón es usado para crear conjuntos de "
"Parecido a la factoría abstracta, este patrón es usado para crear conjuntos de "
"objetos relacionados o dependientes. La diferencia entre este y la factoría "
"abstracta es que el patrón factoría estática usa un sólo método estático "
"para crear todos los tipos de objetos que puede crear. Este método "

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@ -26,7 +26,7 @@ msgid ""
"To create series of related or dependent objects without specifying their "
"concrete classes. Usually the created classes all implement the same "
"interface. The client of the abstract factory does not care about how these "
"objects are created, he just knows how they go together."
"objects are created, it just knows how they go together."
msgstr ""
"Crear series de objetos relacionados o dependientes sin especificar su "
"clase concreta. Usualmente todas clases creadas implementan la misma "