execute read-the-docs.sh

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Chain Of Responsibilities
=========================
Purpose:
--------
To build a chain of objects to handle a call in sequential order. If one
object cannot handle a call, it delegates the call to the next in the
chain and so forth.
Examples:
---------
- logging framework, where each chain element decides autonomously what
to do with a log message
- a Spam filter
- Caching: first object is an instance of e.g. a Memcached Interface,
if that "misses" it delegates the call to the database interface
- Yii Framework: CFilterChain is a chain of controller action filters.
the executing point is passed from one filter to the next along the
chain, and only if all filters say "yes", the action can be invoked
at last.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt ChainOfResponsibility UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Handler.php
.. literalinclude:: Handler.php
:language: php
:linenos:
Request.php
.. literalinclude:: Request.php
:language: php
:linenos:
Test
----
Tests/ChainTest.php
.. literalinclude:: Tests/ChainTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/ChainOfResponsibilities

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Command
=======
Purpose
-------
To encapsulate invocation and decoupling.
We have an Invoker and a Receiver. This pattern uses a "Command" to
delegate the method call against the Receiver and presents the same
method "execute". Therefore, the Invoker just knows to call "execute" to
process the Command of the client. The Receiver is decoupled from the
Invoker.
The second aspect of this pattern is the undo(), which undoes the method
execute(). Command can also be aggregated to combine more complex
commands with minimum copy-paste and relying on composition over
inheritance.
Examples
--------
- A text editor : all events are Command which can be undone, stacked
and saved.
- Symfony2: SF2 Commands that can be run from the CLI are built with
just the Command pattern in mind
- big CLI tools use subcommands to distribute various tasks and pack
them in "modules", each of these can be implemented with the Command
pattern (e.g. vagrant)
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Command UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
HelloCommand.php
.. literalinclude:: HelloCommand.php
:language: php
:linenos:
Receiver.php
.. literalinclude:: Receiver.php
:language: php
:linenos:
CommandInterface.php
.. literalinclude:: CommandInterface.php
:language: php
:linenos:
Invoker.php
.. literalinclude:: Invoker.php
:language: php
:linenos:
Test
----
Tests/CommandTest.php
.. literalinclude:: Tests/CommandTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Command

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Iterator
========
Purpose
-------
To make an object iterable and to make it appear like a collection of
objects.
Examples
--------
- to process a file line by line by just running over all lines (which
have an object representation) for a file (which of course is an
object, too)
Note
----
Standard PHP Library (SPL) defines an interface Iterator which is best
suited for this! Often you would want to implement the Countable
interface too, to allow ``count($object)`` on your iterable object
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Iterator UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
BookList.php
.. literalinclude:: BookList.php
:language: php
:linenos:
BookListReverseIterator.php
.. literalinclude:: BookListReverseIterator.php
:language: php
:linenos:
BookListIterator.php
.. literalinclude:: BookListIterator.php
:language: php
:linenos:
Book.php
.. literalinclude:: Book.php
:language: php
:linenos:
Test
----
Tests/IteratorTest.php
.. literalinclude:: Tests/IteratorTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Iterator

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Mediator
========
Purpose
-------
This pattern provides an easy to decouple many components working
together. It is a good alternative over Observer IF you have a "central
intelligence", like a controller (but not in the sense of the MVC).
All components (called Colleague) are only coupled to the
MediatorInterface and it is a good thing because in OOP, one good friend
is better than many. This is the key-feature of this pattern.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Mediator UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
MediatorInterface.php
.. literalinclude:: MediatorInterface.php
:language: php
:linenos:
Mediator.php
.. literalinclude:: Mediator.php
:language: php
:linenos:
Colleague.php
.. literalinclude:: Colleague.php
:language: php
:linenos:
Test
----
Tests/MediatorTest.php
.. literalinclude:: Tests/MediatorTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Mediator

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Memento
=======
Purpose
-------
Provide the ability to restore an object to its previous state (undo via
rollback).
The memento pattern is implemented with three objects: the originator, a
caretaker and a memento. The originator is some object that has an
internal state. The caretaker is going to do something to the
originator, but wants to be able to undo the change. The caretaker first
asks the originator for a memento object. Then it does whatever
operation (or sequence of operations) it was going to do. To roll back
to the state before the operations, it returns the memento object to the
originator. The memento object itself is an opaque object (one which the
caretaker cannot, or should not, change). When using this pattern, care
should be taken if the originator may change other objects or resources
- the memento pattern operates on a single object.
Examples
--------
- The seed of a pseudorandom number generator
- The state in a finite state machine
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Momento UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Caretaker.php
.. literalinclude:: Caretaker.php
:language: php
:linenos:
Memento.php
.. literalinclude:: Memento.php
:language: php
:linenos:
Originator.php
.. literalinclude:: Originator.php
:language: php
:linenos:
Test
----
Tests/MementoTest.php
.. literalinclude:: Tests/MementoTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Memento

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Null Object
===========
Purpose
-------
NullObject is not a GoF design pattern but a schema which appears
frequently enough to be considered a pattern. It has the following
benefits:
- Client code is simplified
- Reduces the chance of null pointer exceptions
- Fewer conditionals require less test cases
Methods that return an object or null should instead return an object or
``NullObject``. ``NullObject``\ s simplify boilerplate code such as
``if (!is_null($obj)) { $obj->callSomething(); }`` to just
``$obj->callSomething();`` by eliminating the conditional check in
client code.
Examples
--------
- Symfony2: null logger of profiler
- Symfony2: null output in Symfony/Console
- null handler in a Chain of Responsibilities pattern
- null command in a Command pattern
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt NullObject UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
PrintLogger.php
.. literalinclude:: PrintLogger.php
:language: php
:linenos:
NullLogger.php
.. literalinclude:: NullLogger.php
:language: php
:linenos:
Service.php
.. literalinclude:: Service.php
:language: php
:linenos:
LoggerInterface.php
.. literalinclude:: LoggerInterface.php
:language: php
:linenos:
Test
----
Tests/LoggerTest.php
.. literalinclude:: Tests/LoggerTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/NullObject

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Observer
========
Purpose
-------
To implement a publish/subscribe behaviour to an object, whenever a
"Subject" object changes it's state, the attached "Observers" will be
notified. It is used to shorten the amount of coupled objects and uses
loose coupling instead.
Examples
--------
- a message queue system is observed to show the progress of a job in a
GUI
Note
----
PHP already defines two interfaces that can help to implement this
pattern: SplObserver and SplSubject.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Observer UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
UserObserver.php
.. literalinclude:: UserObserver.php
:language: php
:linenos:
User.php
.. literalinclude:: User.php
:language: php
:linenos:
Test
----
Tests/ObserverTest.php
.. literalinclude:: Tests/ObserverTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Observer

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Specification
=============
Purpose
-------
Builds a clear specification of business rules, where objects can be
checked against. The composite specification class has one method called
``isSatisfiedBy`` that returns either true or false depending on whether
the given object satisfies the specification.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Specification UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Either.php
.. literalinclude:: Either.php
:language: php
:linenos:
PriceSpecification.php
.. literalinclude:: PriceSpecification.php
:language: php
:linenos:
SpecificationInterface.php
.. literalinclude:: SpecificationInterface.php
:language: php
:linenos:
AbstractSpecification.php
.. literalinclude:: AbstractSpecification.php
:language: php
:linenos:
Item.php
.. literalinclude:: Item.php
:language: php
:linenos:
Plus.php
.. literalinclude:: Plus.php
:language: php
:linenos:
Not.php
.. literalinclude:: Not.php
:language: php
:linenos:
Test
----
Tests/SpecificationTest.php
.. literalinclude:: Tests/SpecificationTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Specification

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State
=====
Purpose
-------
Encapsulate varying behavior for the same routine based on an object's
state. This can be a cleaner way for an object to change its behavior at
runtime without resorting to large monolithic conditional statements.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt State UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
OrderInterface.php
.. literalinclude:: OrderInterface.php
:language: php
:linenos:
OrderFactory.php
.. literalinclude:: OrderFactory.php
:language: php
:linenos:
OrderController.php
.. literalinclude:: OrderController.php
:language: php
:linenos:
ShippingOrder.php
.. literalinclude:: ShippingOrder.php
:language: php
:linenos:
CreateOrder.php
.. literalinclude:: CreateOrder.php
:language: php
:linenos:
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/State

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Strategy
========
Terminology:
------------
- Context
- Strategy
- Concrete Strategy
Purpose
-------
To separate strategies and to enable fast switching between them. Also
this pattern is a good alternative to inheritance (instead of having an
abstract class that is extended).
Examples
--------
- sorting a list of objects, one strategy by date, the other by id
- simplify unit testing: e.g. switching between file and in-memory
storage
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Strategy UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
DateComparator.php
.. literalinclude:: DateComparator.php
:language: php
:linenos:
IdComparator.php
.. literalinclude:: IdComparator.php
:language: php
:linenos:
ObjectCollection.php
.. literalinclude:: ObjectCollection.php
:language: php
:linenos:
ComparatorInterface.php
.. literalinclude:: ComparatorInterface.php
:language: php
:linenos:
Test
----
Tests/StrategyTest.php
.. literalinclude:: Tests/StrategyTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Strategy

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Template Method
===============
Purpose
-------
Template Method is a behavioral design pattern.
Perhaps you have encountered it many times already. The idea is to let
subclasses of this abstract template "finish" the behavior of an
algorithm.
A.k.a the "Hollywood principle": "Don't call us, we call you." This
class is not called by subclasses but the inverse. How? With abstraction
of course.
In other words, this is a skeleton of algorithm, well-suited for
framework libraries. The user has just to implement one method and the
superclass do the job.
It is an easy way to decouple concrete classes and reduce copy-paste,
that's why you'll find it everywhere.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt TemplateMethod UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
CityJourney.php
.. literalinclude:: CityJourney.php
:language: php
:linenos:
Journey.php
.. literalinclude:: Journey.php
:language: php
:linenos:
BeachJourney.php
.. literalinclude:: BeachJourney.php
:language: php
:linenos:
Test
----
Tests/JourneyTest.php
.. literalinclude:: Tests/JourneyTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/TemplateMethod

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Visitor
=======
Purpose
-------
The Visitor Pattern lets you outsource operations on objects to other
objects. The main reason to do this is to keep a separation of concerns.
But classes have to define a contract to allow visitors (the
``Role::accept`` method in the example).
The contract is an abstract class but you can have also a clean
interface. In that case, each Visitor has to choose itself which method
to invoke on the visitor.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Visitor UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Group.php
.. literalinclude:: Group.php
:language: php
:linenos:
Role.php
.. literalinclude:: Role.php
:language: php
:linenos:
RolePrintVisitor.php
.. literalinclude:: RolePrintVisitor.php
:language: php
:linenos:
User.php
.. literalinclude:: User.php
:language: php
:linenos:
RoleVisitorInterface.php
.. literalinclude:: RoleVisitorInterface.php
:language: php
:linenos:
Test
----
Tests/VisitorTest.php
.. literalinclude:: Tests/VisitorTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral/Visitor

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Behavioral/index.rst Normal file
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Behavioral
==========
In software engineering, behavioral design patterns are design patterns
that identify common communication patterns between objects and realize
these patterns. By doing so, these patterns increase flexibility in
carrying out this communication.
- `ChainOfResponsibilities <ChainOfResponsibilities>`__
`:notebook: <http://en.wikipedia.org/wiki/Chain_of_responsibility_pattern>`__
- `Command <Command>`__
`:notebook: <http://en.wikipedia.org/wiki/Command_pattern>`__
- `Iterator <Iterator>`__
`:notebook: <http://en.wikipedia.org/wiki/Iterator_pattern>`__
- `Mediator <Mediator>`__
`:notebook: <http://en.wikipedia.org/wiki/Mediator_pattern>`__
- `NullObject <NullObject>`__
`:notebook: <http://en.wikipedia.org/wiki/Null_Object_pattern>`__
- `Observer <Observer>`__
`:notebook: <http://en.wikipedia.org/wiki/Observer_pattern>`__
- `Specification <Specification>`__
`:notebook: <http://en.wikipedia.org/wiki/Specification_pattern>`__
- `State <State>`__
`:notebook: <http://en.wikipedia.org/wiki/State_pattern>`__
- `Strategy <Strategy>`__
`:notebook: <http://en.wikipedia.org/wiki/Strategy_pattern>`__
- `TemplateMethod <TemplateMethod>`__
`:notebook: <http://en.wikipedia.org/wiki/Template_method_pattern>`__
- `Visitor <Visitor>`__
`:notebook: <http://en.wikipedia.org/wiki/Visitor_pattern>`__
Code
----
You can also find these code on `GitHub`_
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Behavioral

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Abstract Factory
================
Purpose
-------
To create series of related or dependent objects without specifying
their concrete classes. Usually the created classes all implement the
same interface. The client of the abstract factory does not care about
how these objects are created, he just knows how they go together.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt AbstractFactory UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Text.php
.. literalinclude:: Text.php
:language: php
:linenos:
JsonFactory.php
.. literalinclude:: JsonFactory.php
:language: php
:linenos:
AbstractFactory.php
.. literalinclude:: AbstractFactory.php
:language: php
:linenos:
MediaInterface.php
.. literalinclude:: MediaInterface.php
:language: php
:linenos:
HtmlFactory.php
.. literalinclude:: HtmlFactory.php
:language: php
:linenos:
Picture.php
.. literalinclude:: Picture.php
:language: php
:linenos:
Test
----
Tests/AbstractFactoryTest.php
.. literalinclude:: Tests/AbstractFactoryTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/AbstractFactory

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Purpose
=======
Examples
========
-
Code
----
You can also find these code on `GitHub`_
Wheel.php
.. literalinclude:: Wheel.php
:language: php
:linenos:
Door.php
.. literalinclude:: Door.php
:language: php
:linenos:
Car.php
.. literalinclude:: Car.php
:language: php
:linenos:
Bike.php
.. literalinclude:: Bike.php
:language: php
:linenos:
Vehicle.php
.. literalinclude:: Vehicle.php
:language: php
:linenos:
Engine.php
.. literalinclude:: Engine.php
:language: php
:linenos:
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Builder/Parts

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Builder
=======
Purpose
-------
Builder is an interface that build parts of a complex object.
Sometimes, if the builder has a better knowledge of what it builds, this
interface could be an abstract class with default methods (aka adapter).
If you have a complex inheritance tree for objects, it is logical to
have a complex inheritance tree for builders too.
Note: Builders have often a fluent interface, see the mock builder of
PHPUnit for example.
Examples
--------
- PHPUnit: Mock Builder
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Builder UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
BuilderInterface.php
.. literalinclude:: BuilderInterface.php
:language: php
:linenos:
CarBuilder.php
.. literalinclude:: CarBuilder.php
:language: php
:linenos:
Director.php
.. literalinclude:: Director.php
:language: php
:linenos:
BikeBuilder.php
.. literalinclude:: BikeBuilder.php
:language: php
:linenos:
Test
----
Tests/DirectorTest.php
.. literalinclude:: Tests/DirectorTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Builder

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Factory Method
==============
Purpose
-------
The good point over the SimpleFactory is you can subclass it to
implement different ways to create objects
For simple case, this abstract class could be just an interface
This pattern is a "real" Design Pattern because it achieves the
"Dependency Inversion Principle" a.k.a the "D" in S.O.L.I.D principles.
It means the FactoryMethod class depends on abstractions, not concrete
classes. This is the real trick compared to SimpleFactory or
StaticFactory.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt FactoryMethod UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Porsche.php
.. literalinclude:: Porsche.php
:language: php
:linenos:
GermanFactory.php
.. literalinclude:: GermanFactory.php
:language: php
:linenos:
ItalianFactory.php
.. literalinclude:: ItalianFactory.php
:language: php
:linenos:
VehicleInterface.php
.. literalinclude:: VehicleInterface.php
:language: php
:linenos:
FactoryMethod.php
.. literalinclude:: FactoryMethod.php
:language: php
:linenos:
Bicycle.php
.. literalinclude:: Bicycle.php
:language: php
:linenos:
Ferrari.php
.. literalinclude:: Ferrari.php
:language: php
:linenos:
Test
----
Tests/FactoryMethodTest.php
.. literalinclude:: Tests/FactoryMethodTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/FactoryMethod

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Multiton
========
**THIS IS CONSIDERED TO BE AN ANTI-PATTERN! FOR BETTER TESTABILITY AND
MAINTAINABILITY USE DEPENDENCY INJECTION!**
Purpose
=======
To have only a list of named instances that are used, like a singleton
but with n instances.
Examples
========
- 2 DB Connectors, e.g. one for MySQL, the other for SQLite
- multiple Loggers (one for debug messages, one for errors)
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Multiton UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Multiton.php
.. literalinclude:: Multiton.php
:language: php
:linenos:
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Multiton

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Pool
====
The **object pool pattern** is a software creational design pattern that
uses a set of initialized objects kept ready to use a "pool" rather
than allocating and destroying them on demand. A client of the pool will
request an object from the pool and perform operations on the returned
object. When the client has finished, it returns the object, which is a
specific type of factory object, to the pool rather than destroying it.
Object pooling can offer a significant performance boost in situations
where the cost of initializing a class instance is high, the rate of
instantiation of a class is high, and the number of instances in use at
any one time is low. The pooled object is obtained in predictable time
when creation of the new objects (especially over network) may take
variable time.
However these benefits are mostly true for objects that are expensive
with respect to time, such as database connections, socket connections,
threads and large graphic objects like fonts or bitmaps. In certain
situations, simple object pooling (that hold no external resources, but
only occupy memory) may not be efficient and could decrease performance.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Pool UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Pool.php
.. literalinclude:: Pool.php
:language: php
:linenos:
Processor.php
.. literalinclude:: Processor.php
:language: php
:linenos:
Worker.php
.. literalinclude:: Worker.php
:language: php
:linenos:
Test
----
Tests/TestWorker.php
.. literalinclude:: Tests/TestWorker.php
:language: php
:linenos:
Tests/PoolTest.php
.. literalinclude:: Tests/PoolTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Pool

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Prototype
=========
Purpose
-------
To avoid the cost of creating objects the standard way (new Foo()) and
instead create a prototype and clone it.
Examples
--------
- Large amounts of data (e.g. create 1,000,000 rows in a database at
once via a ORM).
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Prototype UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
BookPrototype.php
.. literalinclude:: BookPrototype.php
:language: php
:linenos:
BarBookPrototype.php
.. literalinclude:: BarBookPrototype.php
:language: php
:linenos:
index.php
.. literalinclude:: index.php
:language: php
:linenos:
FooBookPrototype.php
.. literalinclude:: FooBookPrototype.php
:language: php
:linenos:
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Prototype

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Simple Factory
==============
Purpose
-------
ConcreteFactory is a simple factory pattern.
It differs from the static factory because it is NOT static and as you
know: static => global => evil!
Therefore, you can have multiple factories, differently parametrized,
you can subclass it and you can mock-up it.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt SimpleFactory UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
ConcreteFactory.php
.. literalinclude:: ConcreteFactory.php
:language: php
:linenos:
VehicleInterface.php
.. literalinclude:: VehicleInterface.php
:language: php
:linenos:
Scooter.php
.. literalinclude:: Scooter.php
:language: php
:linenos:
Bicycle.php
.. literalinclude:: Bicycle.php
:language: php
:linenos:
Test
----
Tests/SimpleFactoryTest.php
.. literalinclude:: Tests/SimpleFactoryTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/SimpleFactory

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Singleton
=========
**THIS IS CONSIDERED TO BE AN ANTI-PATTERN! FOR BETTER TESTABILITY AND
MAINTAINABILITY USE DEPENDENCY INJECTION!**
Purpose
-------
To have only one instance of this object in the application that will
handle all calls.
Examples
--------
- DB Connector
- Logger (may also be a Multiton if there are many log files for
several purposes)
- Lock file for the application (there is only one in the filesystem
...)
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Singleton UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Singleton.php
.. literalinclude:: Singleton.php
:language: php
:linenos:
Test
----
Tests/SingletonTest.php
.. literalinclude:: Tests/SingletonTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Singleton

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Static Factory
==============
Purpose
-------
Similar to the AbstractFactory, this pattern is used to create series of
related or dependent objects. The difference between this and the
abstract factory pattern is that the static factory pattern uses just
one static method to create all types of objects it can create. It is
usually named ``factory`` or ``build``.
Examples
--------
- Zend Framework: ``Zend_Cache_Backend`` or ``_Frontend`` use a factory
method create cache backends or frontends
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt StaticFactory UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
StaticFactory.php
.. literalinclude:: StaticFactory.php
:language: php
:linenos:
FormatterInterface.php
.. literalinclude:: FormatterInterface.php
:language: php
:linenos:
FormatString.php
.. literalinclude:: FormatString.php
:language: php
:linenos:
FormatNumber.php
.. literalinclude:: FormatNumber.php
:language: php
:linenos:
Test
----
Tests/StaticFactoryTest.php
.. literalinclude:: Tests/StaticFactoryTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/StaticFactory

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Creational
==========
In software engineering, creational design patterns are design patterns
that deal with object creation mechanisms, trying to create objects in a
manner suitable to the situation. The basic form of object creation
could result in design problems or added complexity to the design.
Creational design patterns solve this problem by somehow controlling
this object creation.
- `AbstractFactory <AbstractFactory>`__
`:notebook: <http://en.wikipedia.org/wiki/Abstract_factory_pattern>`__
- `Builder <Builder>`__
`:notebook: <http://en.wikipedia.org/wiki/Builder_pattern>`__
- `FactoryMethod <FactoryMethod>`__
`:notebook: <http://en.wikipedia.org/wiki/Factory_method_pattern>`__
- `Multiton <Multiton>`__ (is considered an anti-pattern! :no\_entry:)
- `Pool <Pool>`__
`:notebook: <http://en.wikipedia.org/wiki/Object_pool_pattern>`__
- `Prototype <Prototype>`__
`:notebook: <http://en.wikipedia.org/wiki/Prototype_pattern>`__
- `SimpleFactory <SimpleFactory>`__
- `Singleton <Singleton>`__
`:notebook: <http://en.wikipedia.org/wiki/Singleton_pattern>`__ (is
considered an anti-pattern! :no\_entry:)
- `StaticFactory <StaticFactory>`__
Code
----
You can also find these code on `GitHub`_
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational

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Delegation
==========
Purpose
-------
...
Examples
--------
...
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Delegation UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Usage.php
.. literalinclude:: Usage.php
:language: php
:linenos:
TeamLead.php
.. literalinclude:: TeamLead.php
:language: php
:linenos:
JuniorDeveloper.php
.. literalinclude:: JuniorDeveloper.php
:language: php
:linenos:
Test
----
Tests/DelegationTest.php
.. literalinclude:: Tests/DelegationTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/More/Delegation

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Repository
==========
Purpose
-------
Mediates between the domain and data mapping layers using a
collection-like interface for accessing domain objects. Repository
encapsulates the set of objects persisted in a data store and the
operations performed over them, providing a more object-oriented view of
the persistence layer. Repository also supports the objective of
achieving a clean separation and one-way dependency between the domain
and data mapping layers.
Examples
--------
- Doctrine 2 ORM: there is Repository that mediates between Entity and
DBAL and contains methods to retrieve objects
- Laravel Framework
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Repository UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
PostRepository.php
.. literalinclude:: PostRepository.php
:language: php
:linenos:
Post.php
.. literalinclude:: Post.php
:language: php
:linenos:
MemoryStorage.php
.. literalinclude:: MemoryStorage.php
:language: php
:linenos:
Storage.php
.. literalinclude:: Storage.php
:language: php
:linenos:
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/More/Repository

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Service Locator
===============
Purpose
-------
To implement a loosely coupled architecture in order to get better
testable, maintainable and extendable code. DI pattern and Service
Locator pattern are an implementation of the Inverse of Control pattern.
Usage
-----
With ``ServiceLocator`` you can register a service for a given
interface. By using the interface you can retrieve the service and use
it in the classes of the application without knowing its implementation.
You can configure and inject the Service Locator object on bootstrap.
Examples
--------
- Zend Framework 2 uses Service Locator to create and share services
used in the framework(i.e. EventManager, ModuleManager, all custom
user services provided by modules, etc...)
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt ServiceLocator UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
LogService.php
.. literalinclude:: LogService.php
:language: php
:linenos:
LogServiceInterface.php
.. literalinclude:: LogServiceInterface.php
:language: php
:linenos:
DatabaseServiceInterface.php
.. literalinclude:: DatabaseServiceInterface.php
:language: php
:linenos:
ServiceLocatorInterface.php
.. literalinclude:: ServiceLocatorInterface.php
:language: php
:linenos:
ServiceLocator.php
.. literalinclude:: ServiceLocator.php
:language: php
:linenos:
DatabaseService.php
.. literalinclude:: DatabaseService.php
:language: php
:linenos:
Test
----
Tests/ServiceLocatorTest.php
.. literalinclude:: Tests/ServiceLocatorTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/More/ServiceLocator

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More
====
- `Delegation <Delegation>`__
`:notebook: <http://en.wikipedia.org/wiki/Delegation_pattern>`__
- `ServiceLocator <ServiceLocator>`__
`:notebook: <http://en.wikipedia.org/wiki/Service_locator_pattern>`__
- `Repository <Repository>`__
Code
----
You can also find these code on `GitHub`_
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/More

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Adapter / Wrapper
=================
Purpose
-------
To translate one interface for a class into a compatible interface. An
adapter allows classes to work together that normally could not because
of incompatible interfaces by providing it's interface to clients while
using the original interface.
Examples
--------
- DB Client libraries adapter
- using multiple different webservices and adapters normalize data so
that the outcome is the same for all
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Adapter UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
PaperBookInterface.php
.. literalinclude:: PaperBookInterface.php
:language: php
:linenos:
EBookInterface.php
.. literalinclude:: EBookInterface.php
:language: php
:linenos:
EBookAdapter.php
.. literalinclude:: EBookAdapter.php
:language: php
:linenos:
Kindle.php
.. literalinclude:: Kindle.php
:language: php
:linenos:
Book.php
.. literalinclude:: Book.php
:language: php
:linenos:
Test
----
Tests/AdapterTest.php
.. literalinclude:: Tests/AdapterTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Adapter

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Purpose
-------
Decouple an abstraction from its implementation so that the two can vary
independently. (http://en.wikipedia.org/wiki/Bridge\_pattern)
Sample:
^^^^^^^
- `Symfony
DoctrineBridge <https://github.com/symfony/DoctrineBridge>`__
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Bridge UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Assemble.php
.. literalinclude:: Assemble.php
:language: php
:linenos:
Workshop.php
.. literalinclude:: Workshop.php
:language: php
:linenos:
Car.php
.. literalinclude:: Car.php
:language: php
:linenos:
Motorcycle.php
.. literalinclude:: Motorcycle.php
:language: php
:linenos:
Vehicle.php
.. literalinclude:: Vehicle.php
:language: php
:linenos:
Produce.php
.. literalinclude:: Produce.php
:language: php
:linenos:
Test
----
Tests/BridgeTest.php
.. literalinclude:: Tests/BridgeTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Bridge

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Composite
=========
Purpose
=======
To treat a group of objects the same way as a single instance of the
object.
Examples
========
- a form class instance handles all its form elements like a single
instance of the form, when ``render()`` is called, it subsequently
runs through all its child elements and calls ``render()`` on them
- ``Zend_Config``: a tree of configuration options, each one is a
``Zend_Config`` object itself
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Composite UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
FormElement.php
.. literalinclude:: FormElement.php
:language: php
:linenos:
Form.php
.. literalinclude:: Form.php
:language: php
:linenos:
InputElement.php
.. literalinclude:: InputElement.php
:language: php
:linenos:
TextElement.php
.. literalinclude:: TextElement.php
:language: php
:linenos:
Test
----
Tests/CompositeTest.php
.. literalinclude:: Tests/CompositeTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Composite

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Data Mapper
===========
Purpose
-------
A Data Mapper, is a Data Access Layer that performs bidirectional
transfer of data between a persistent data store (often a relational
database) and an in memory data representation (the domain layer). The
goal of the pattern is to keep the in memory representation and the
persistent data store independent of each other and the data mapper
itself. The layer is composed of one or more mappers (or Data Access
Objects), performing the data transfer. Mapper implementations vary in
scope. Generic mappers will handle many different domain entity types,
dedicated mappers will handle one or a few.
The key point of this pattern is, unlike Active Record pattern, the data
model follows Single Responsibility Principle.
Examples
--------
- DB Object Relational Mapper (ORM) : Doctrine2 uses DAO named as
"EntityRepository"
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt DataMapper UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
UserMapper.php
.. literalinclude:: UserMapper.php
:language: php
:linenos:
User.php
.. literalinclude:: User.php
:language: php
:linenos:
Test
----
Tests/DataMapperTest.php
.. literalinclude:: Tests/DataMapperTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/DataMapper

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Decorator
=========
Purpose
-------
To dynamically add new functionality to class instances.
Examples
--------
- Zend Framework: decorators for ``Zend_Form_Element`` instances
- Web Service Layer: Decorators JSON and XML for a REST service (in
this case, only one of these should be allowed of course)
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Decorator UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
RendererInterface.php
.. literalinclude:: RendererInterface.php
:language: php
:linenos:
RenderInXml.php
.. literalinclude:: RenderInXml.php
:language: php
:linenos:
Webservice.php
.. literalinclude:: Webservice.php
:language: php
:linenos:
RenderInJson.php
.. literalinclude:: RenderInJson.php
:language: php
:linenos:
Decorator.php
.. literalinclude:: Decorator.php
:language: php
:linenos:
Test
----
Tests/DecoratorTest.php
.. literalinclude:: Tests/DecoratorTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Decorator

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Dependency Injection
====================
Purpose
-------
To implement a loosely coupled architecture in order to get better
testable, maintainable and extendable code.
Usage
-----
Configuration gets injected and ``Connection`` will get all that it
needs from ``$config``. Without DI, the configuration would be created
directly in ``Connection``, which is not very good for testing and
extending ``Connection``.
Notice we are following Inversion of control principle in ``Connection``
by asking ``$config`` to implement ``Parameters`` interface. This
decouples our components. We don't care where the source of information
comes from, we only care that ``$config`` has certain methods to
retrieve that information. Read more about Inversion of control
`here <http://en.wikipedia.org/wiki/Inversion_of_control>`__.
Examples
--------
- The Doctrine2 ORM uses dependency injection e.g. for configuration
that is injected into a ``Connection`` object. For testing purposes,
one can easily create a mock object of the configuration and inject
that into the ``Connection`` object
- Symfony and Zend Framework 2 already have containers for DI that
create objects via a configuration array and inject them where needed
(i.e. in Controllers)
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt DependencyInjection UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Connection.php
.. literalinclude:: Connection.php
:language: php
:linenos:
ArrayConfig.php
.. literalinclude:: ArrayConfig.php
:language: php
:linenos:
AbstractConfig.php
.. literalinclude:: AbstractConfig.php
:language: php
:linenos:
Parameters.php
.. literalinclude:: Parameters.php
:language: php
:linenos:
Test
----
Tests/DependencyInjectionTest.php
.. literalinclude:: Tests/DependencyInjectionTest.php
:language: php
:linenos:
Tests/config.php
.. literalinclude:: Tests/config.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/DependencyInjection

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Facade
======
Purpose
-------
The primary goal of a Facade Pattern is not to avoid you to read the
manual of a complex API. It's only a side-effect. The first goal is to
reduce coupling and follow the Law of Demeter.
A Facade is meant to decouple a client and a sub-system by embedding
many (but sometimes just one) interface, and of course to reduce
complexity.
- A facade does not forbid you the access to the sub-system
- You can (you should) have multiple facades for one sub-system
That's why a good facade has no ``new`` in it. If there are multiple
creations for each method, it is not a Facade, it's a Builder or a
[Abstract\|Static\|Simple] Factory [Method].
The best facade has no ``new`` and a constructor with
interface-type-hinted parameters. If you need creation of new instances,
use a Factory as argument.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Facade UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
OsInterface.php
.. literalinclude:: OsInterface.php
:language: php
:linenos:
Facade.php
.. literalinclude:: Facade.php
:language: php
:linenos:
BiosInterface.php
.. literalinclude:: BiosInterface.php
:language: php
:linenos:
Test
----
Tests/FacadeTest.php
.. literalinclude:: Tests/FacadeTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Facade

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Fluent Interface
================
Purpose
-------
To write code that is easy readable just like sentences in a natural
language (like English).
Examples
--------
- Doctrine2's QueryBuilder works something like that example class
below
- PHPUnit uses fluent interfaces to build mock objects
- Yii Framework: CDbCommand and CActiveRecord use this pattern, too
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt FluentInterface UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Sql.php
.. literalinclude:: Sql.php
:language: php
:linenos:
Test
----
Tests/FluentInterfaceTest.php
.. literalinclude:: Tests/FluentInterfaceTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/FluentInterface

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Proxy
=====
Purpose
-------
To interface to anything that is expensive or impossible to duplicate.
Examples
--------
- Doctrine2 uses proxies to implement framework magic (e.g. lazy
initialization) in them, while the user still works with his own
entity classes and will never use nor touch the proxies
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Proxy UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
RecordProxy.php
.. literalinclude:: RecordProxy.php
:language: php
:linenos:
Record.php
.. literalinclude:: Record.php
:language: php
:linenos:
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Proxy

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Registry
========
Purpose
-------
To implement a central storage for objects often used throughout the
application, is typically implemented using an abstract class with only
static methods (or using the Singleton pattern)
Examples
--------
- Zend Framework: ``Zend_Registry`` holds the application's logger
object, front controller etc.
- Yii Framework: ``CWebApplication`` holds all the application
components, such as ``CWebUser``, ``CUrlManager``, etc.
UML Diagram
-----------
.. image:: uml/uml.png
:alt: Alt Registry UML Diagram
:align: center
Code
----
You can also find these code on `GitHub`_
Registry.php
.. literalinclude:: Registry.php
:language: php
:linenos:
Test
----
Tests/RegistryTest.php
.. literalinclude:: Tests/RegistryTest.php
:language: php
:linenos:
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural/Registry

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Structural
==========
In Software Engineering, Structural Design Patterns are Design Patterns
that ease the design by identifying a simple way to realize
relationships between entities.
- `Adapter <Adapter>`__
`:notebook: <http://en.wikipedia.org/wiki/Adapter_pattern>`__
- `Bridge <Bridge>`__
`:notebook: <http://en.wikipedia.org/wiki/Bridge_pattern>`__
- `Composite <Composite>`__
`:notebook: <http://en.wikipedia.org/wiki/Composite_pattern>`__
- `DataMapper <DataMapper>`__
`:notebook: <http://en.wikipedia.org/wiki/Data_mapper_pattern>`__
- `Decorator <Decorator>`__
`:notebook: <http://en.wikipedia.org/wiki/Decorator_pattern>`__
- `DependencyInjection <DependencyInjection>`__
`:notebook: <http://en.wikipedia.org/wiki/Dependency_injection>`__
- `Facade <Facade>`__
`:notebook: <http://en.wikipedia.org/wiki/Facade_pattern>`__
- `FluentInterface <FluentInterface>`__
`:notebook: <http://en.wikipedia.org/wiki/Fluent_interface>`__
- `Proxy <Proxy>`__
`:notebook: <http://en.wikipedia.org/wiki/Proxy_pattern>`__
- `Registry <Registry>`__
`:notebook: <http://en.wikipedia.org/wiki/Service_locator_pattern>`__
Code
----
You can also find these code on `GitHub`_
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Structural

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DesignPatternsPHP
=================
|Build Status|
This is a collection of known design patterns and some sample code how
to implement them in PHP. Every pattern has a small list of examples
(most of them from Zend Framework, Symfony2 or Doctrine2 as I'm most
familiar with this software).
I think the problem with patterns is that often people do know them but
don't know when to apply which.
Patterns
--------
The patterns can be structured in roughly three different categories.
Please click on the
`:notebook: <http://en.wikipedia.org/wiki/Software_design_pattern>`__
for a full explanation of the pattern on Wikipedia.
`Creational <Creational>`__
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- `AbstractFactory <Creational/AbstractFactory>`__
`:notebook: <http://en.wikipedia.org/wiki/Abstract_factory_pattern>`__
- `Builder <Creational/Builder>`__
`:notebook: <http://en.wikipedia.org/wiki/Builder_pattern>`__
- `FactoryMethod <Creational/FactoryMethod>`__
`:notebook: <http://en.wikipedia.org/wiki/Factory_method_pattern>`__
- `Multiton <Creational/Multiton>`__ (is considered an anti-pattern!
:no\_entry:)
- `Pool <Creational/Pool>`__
`:notebook: <http://en.wikipedia.org/wiki/Object_pool_pattern>`__
- `Prototype <Creational/Prototype>`__
`:notebook: <http://en.wikipedia.org/wiki/Prototype_pattern>`__
- `SimpleFactory <Creational/SimpleFactory>`__
- `Singleton <Creational/Singleton>`__
`:notebook: <http://en.wikipedia.org/wiki/Singleton_pattern>`__ (is
considered an anti-pattern! :no\_entry:)
- `StaticFactory <Creational/StaticFactory>`__
`Structural <Structural>`__
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- `Adapter <Structural/Adapter>`__
`:notebook: <http://en.wikipedia.org/wiki/Adapter_pattern>`__
- `Bridge <Structural/Bridge>`__
`:notebook: <http://en.wikipedia.org/wiki/Bridge_pattern>`__
- `Composite <Structural/Composite>`__
`:notebook: <http://en.wikipedia.org/wiki/Composite_pattern>`__
- `DataMapper <Structural/DataMapper>`__
`:notebook: <http://en.wikipedia.org/wiki/Data_mapper_pattern>`__
- `Decorator <Structural/Decorator>`__
`:notebook: <http://en.wikipedia.org/wiki/Decorator_pattern>`__
- `DependencyInjection <Structural/DependencyInjection>`__
`:notebook: <http://en.wikipedia.org/wiki/Dependency_injection>`__
- `Facade <Structural/Facade>`__
`:notebook: <http://en.wikipedia.org/wiki/Facade_pattern>`__
- `FluentInterface <Structural/FluentInterface>`__
`:notebook: <http://en.wikipedia.org/wiki/Fluent_interface>`__
- `Proxy <Structural/Proxy>`__
`:notebook: <http://en.wikipedia.org/wiki/Proxy_pattern>`__
- `Registry <Structural/Registry>`__
`:notebook: <http://en.wikipedia.org/wiki/Service_locator_pattern>`__
`Behavioral <Behavioral>`__
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- `ChainOfResponsibilities <Behavioral/ChainOfResponsibilities>`__
`:notebook: <http://en.wikipedia.org/wiki/Chain_of_responsibility_pattern>`__
- `Command <Behavioral/Command>`__
`:notebook: <http://en.wikipedia.org/wiki/Command_pattern>`__
- `Iterator <Behavioral/Iterator>`__
`:notebook: <http://en.wikipedia.org/wiki/Iterator_pattern>`__
- `Mediator <Behavioral/Mediator>`__
`:notebook: <http://en.wikipedia.org/wiki/Mediator_pattern>`__
- `Memento <Behavioral/Memento>`__
`:notebook: <http://en.wikipedia.org/wiki/Memento_pattern>`__
- `NullObject <Behavioral/NullObject>`__
`:notebook: <http://en.wikipedia.org/wiki/Null_Object_pattern>`__
- `Observer <Behavioral/Observer>`__
`:notebook: <http://en.wikipedia.org/wiki/Observer_pattern>`__
- `Specification <Behavioral/Specification>`__
`:notebook: <http://en.wikipedia.org/wiki/Specification_pattern>`__
- `State <Behavioral/State>`__
`:notebook: <http://en.wikipedia.org/wiki/State_pattern>`__
- `Strategy <Behavioral/Strategy>`__
`:notebook: <http://en.wikipedia.org/wiki/Strategy_pattern>`__
- `TemplateMethod <Behavioral/TemplateMethod>`__
`:notebook: <http://en.wikipedia.org/wiki/Template_method_pattern>`__
- `Visitor <Behavioral/Visitor>`__
`:notebook: <http://en.wikipedia.org/wiki/Visitor_pattern>`__
`More <More>`__
~~~~~~~~~~~~~~~
- `Delegation <More/Delegation>`__
`:notebook: <http://en.wikipedia.org/wiki/Delegation_pattern>`__
- `ServiceLocator <More/ServiceLocator>`__
`:notebook: <http://en.wikipedia.org/wiki/Service_locator_pattern>`__
- `Repository <More/Repository>`__
Contribute
----------
Please feel free to fork and extend existing or add your own examples
and send a pull request with your changes! To establish a consistent
code quality, please check your code using
`PHP\_CodeSniffer <https://github.com/squizlabs/PHP_CodeSniffer>`__
against `PSR2
standard <https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-2-coding-style-guide.md>`__
using ``./vendor/bin/phpcs -p --standard=PSR2 --ignore=vendor .``.
License
-------
(The MIT License)
Copyright (c) 2014 Dominik Liebler and
`contributors <https://github.com/domnikl/DesignPatternsPHP/graphs/contributors>`__
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
.. |Build Status| image:: https://travis-ci.org/domnikl/DesignPatternsPHP.png?branch=master
:target: https://travis-ci.org/domnikl/DesignPatternsPHP
Code
----
You can also find these code on `GitHub`_
Test
----
.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/