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Creational/Pool/index.rst
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Creational/Pool/index.rst
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Pool
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====
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The **object pool pattern** is a software creational design pattern that
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uses a set of initialized objects kept ready to use – a "pool" – rather
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than allocating and destroying them on demand. A client of the pool will
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request an object from the pool and perform operations on the returned
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object. When the client has finished, it returns the object, which is a
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specific type of factory object, to the pool rather than destroying it.
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Object pooling can offer a significant performance boost in situations
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where the cost of initializing a class instance is high, the rate of
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instantiation of a class is high, and the number of instances in use at
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any one time is low. The pooled object is obtained in predictable time
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when creation of the new objects (especially over network) may take
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variable time.
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However these benefits are mostly true for objects that are expensive
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with respect to time, such as database connections, socket connections,
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threads and large graphic objects like fonts or bitmaps. In certain
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situations, simple object pooling (that hold no external resources, but
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only occupy memory) may not be efficient and could decrease performance.
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UML Diagram
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-----------
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.. image:: uml/uml.png
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:alt: Alt Pool UML Diagram
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:align: center
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Code
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----
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You can also find these code on `GitHub`_
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Pool.php
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.. literalinclude:: Pool.php
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:language: php
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:linenos:
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Processor.php
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.. literalinclude:: Processor.php
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:language: php
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:linenos:
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Worker.php
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.. literalinclude:: Worker.php
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:language: php
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:linenos:
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Test
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----
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Tests/TestWorker.php
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.. literalinclude:: Tests/TestWorker.php
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:language: php
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:linenos:
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Tests/PoolTest.php
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.. literalinclude:: Tests/PoolTest.php
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:language: php
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:linenos:
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.. _`GitHub`: https://github.com/domnikl/DesignPatternsPHP/tree/master/Creational/Pool
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