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first, some comments
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@@ -5,11 +5,19 @@ namespace DesignPatterns;
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/**
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* Command pattern
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*
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* Purpose:
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* to build a simple interface for commands that can all be run by just executing a single method they all have in
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* common, often called 'run' or 'execute'
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* Purpose: To encapsulate invocation and decoupling
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*
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* We have an Invoker and a Receiver. This pattern use a "Command" to delegate the
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* method call against the Receiver and use the same method "execute".
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* Therefore, the Invoker just know to call "execute" to process the Command of
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* the client.
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*
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* The second aspect of ths pattern is the undo(), which undoes the method execute()
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* Command can also be agregated to combine more complex commands with minimum
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* copy-paste and relying on composition over inheritance.
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*
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* Examples:
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* - A text editor : all events are Command which can be undone, stacked and saved.
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* - Symfony2: SF2 Commands that can be run from the CLI are built with just the Command pattern in mind
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* - big CLI tools use subcommands to distribute various tasks and pack them in "modules", each of these
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* can be implemented with the Command pattern (e.g. vagrant)
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